. You're somehow implying that getting 48 minutes at one position is some sort of a reasonable expectation for a game -- it is not. My trainees get 48 minutes a game at one position all the time, so from my point of view it is somewhat reasonable. Obviously it's not guaranteed due to injuries and foul outs, but it works probably 75% of the time. I still maintain that not having this as a possibility at all in a walk over is a slight penalty.That makes sense. I meant to say that while 48 minutes is a likely outcome, there is no expectation of certainty for this -- I guess it didn't come out very clear.Yes, I can agree with you that having a 100% chance of not getting 48 minutes in a walkover can be considered a penalty of sorts. My understanding is that that the intent of the developers is to have trainees play in multiple games in order to receive training minutes, and everything else is a "do it at your own risk" type of affair -- that is to say blowouts are functioning as expected.
. You're somehow implying that getting 48 minutes at one position is some sort of a reasonable expectation for a game -- it is not. My trainees get 48 minutes a game at one position all the time, so from my point of view it is somewhat reasonable. Obviously it's not guaranteed due to injuries and foul outs, but it works probably 75% of the time. I still maintain that not having this as a possibility at all in a walk over is a slight penalty.
. You're somehow implying that getting 48 minutes at one position is some sort of a reasonable expectation for a game -- it is not.
player set on starter slot receives 36 minutesplayer set on backup slot receives 10 minutes (if he isn't set on starter slot)player set on backup slot receives 5 minutes (if he is set on starter slot too)player set on reserve slot receives 2 minutesplayer set on bench slot receives 0 minutes