First of all, I admire the amount of effort and the very nature of your mathematical analysis. It's to be commended and a tool that many can use to help them make decisions.
There is enough data on the affects of higher level trainers that one can objectively state with a high degree of certainty whether or not a higher level trainer is worth it in a given situation. If analysis says it's close there is some wiggle room but in most cases the analysis does not say it is close.
Except that's not what I said.
I stated that there is no hard and fast "rule" for each and every team. No blanket generalization that's true for everyone. I do agree that for the vast majority of teams starting in a low div, this may well be a universal truth.
Firstly, I think you will agree that teams in top leagues have a very different set of circumstances than most teams looking for help on these boards, circumstances which are extremely important when picking out a trainer.
Absolutely. Completely concur. However... what's true for a US user starting out in Div V, doesn't remain the aforementioned universal truth for every new player to the game. Smaller nations operate under a different set of conditions. Starting in Div II in a nation is a fairly different game of BB to starting out in Div V (and something I think the game messes up completely... but that's another story I guess).
Secondly, how do you know that a level 6 trainer is worth it for you?
Well... starting backwards (and speaking for my situation - or thereabouts) - my L6 trainer costs me 30k a week. I guess your math holds true there as I paid 500k for him - so rather than a L5 guy at 20-30k costing 100k, I paid more at the outset.
But to be competitive in the JBBL, I am going to need a very high quality player at the 3 and 4 slot. To buy a player of that ilk it's going to cost me north of 3million. Your math is excellent, and an excellent guide for those starting out as to figure out what they need... but often the pricing and availability of players at the top end doesn't follow the same logic (unfortunately). The market pays what the market will bear, and if the market is playing insanely high (and oft-feeling-inflated) prices for players, then that's what the market value is.
Or I could build them. In building them, I'm not creating a player for sale - and it becomes slightly harder to put a monetary value on them as I'm not really willing to test it out (tho' hazarding a guess I think my 22yo and 23yo trainees would both sell for the same "north of 3 million"). My 22yo made the HK U21 team, and my 23yo played on the Nippon U21 team, and is in his second season of the NT. And therein lies something crucial for the game element... for me (and I completely understand that the vast majority of users don't fall within those parameters. But some might).
Japan's a small nation. The BB number is "37 users". I expect that the truth is somewhat smaller... and if we're measuring truly active members, then it's probably closer to perhaps 20, maybe less. And those with the desire to build players that will help the NT? I'd guess fewer than 12.
For my version of "enjoying BuzzerBeater as a game" involves success for my nation, and I'm pretty keen on being a part of it. For a small nation to experience any variety of success, there have to be people willing to do 'a little more'. I'm not entirely sure that this can be quantified by an equation.
But such subjective preferences can be used to justify absolutely anything and thus fall outside the bounds of a strategy discussion.
That comes across as so summarily dismissive, and I'm sure that's not your intent - you've been so helpful to many.
Last edited by malice at 1/17/2013 7:56:35 PM
http://with-malice.com/ - The half-crazed ramblings of a Lakers fanatic in Japan