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Suggestions > new option: try to win by as many as possible

new option: try to win by as many as possible

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25836.15 in reply to 25836.8
Date: 4/28/2008 1:38:34 AM
Overall Posts Rated:
196196
I like the idea, and if someone wants to win by 50 instead of 30 and screw their training, so be it.

I totally agree with you Juice...



Yeah - I third it...

It doesnt have to be for the end of the season it can be thrown in gradually at any time... (doesnt make sense to TIE and try win by loads) but in games against opposition that might TIE against you a normal and decimate order to win by 50+ will teach others perhaps not to try & store enthusiasm!

If this then got linked to fan attendence it would become even more interesting...if normalling/ct'ing and winning by 50+ got more fans coming each week than winning by 5 TIE - I'd do everything possible to get more bums on seats and more $$$$


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25836.17 in reply to 25836.16
Date: 5/30/2008 9:23:38 AM
AS Barroom Heroes
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Overall Posts Rated:
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Definitely. Great idea.

It actually helps with the training because you have more control over what the coach does.

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25836.18 in reply to 25836.17
Date: 5/30/2008 10:42:56 AM
Overall Posts Rated:
225225
Definitely. Great idea.

It actually helps with the training because you have more control over what the coach does.

There is one problem though. From what I understand, the real goal this isn't necessarily (only) to protect your starters -- it is also trying to make the game a bit more newbie friendly, and protect brand new teams from getting beat by 80 points.

I agree that there are games in which one would like that the blowout rule didn't kick in, but that might defeat its original purpose.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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25836.19 in reply to 25836.18
Date: 5/30/2008 10:54:20 AM
Overall Posts Rated:
959959
Definitely. Great idea.

It actually helps with the training because you have more control over what the coach does.

There is one problem though. From what I understand, the real goal this isn't necessarily (only) to protect your starters -- it is also trying to make the game a bit more newbie friendly, and protect brand new teams from getting beat by 80 points.

I agree that there are games in which one would like that the blowout rule didn't kick in, but that might defeat its original purpose.



But if you llok at the game by itself, the blowout rule is useless in this diszipline ...

Because you can't play your strongers players every game as a starter, with good luck you could do that in 2 games but more often you play one game with your best pf and one or two with him as backup.

This Post:
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25836.20 in reply to 25836.19
Date: 5/30/2008 11:20:04 AM
Overall Posts Rated:
225225
Definitely. Great idea.

It actually helps with the training because you have more control over what the coach does.

There is one problem though. From what I understand, the real goal this isn't necessarily (only) to protect your starters -- it is also trying to make the game a bit more newbie friendly, and protect brand new teams from getting beat by 80 points.

I agree that there are games in which one would like that the blowout rule didn't kick in, but that might defeat its original purpose.



But if you llok at the game by itself, the blowout rule is useless in this diszipline ...

Because you can't play your strongers players every game as a starter, with good luck you could do that in 2 games but more often you play one game with your best pf and one or two with him as backup.

This doesn't invalidate the purpose of the rule that I mentioned.

Last edited by GM-kozlodoev at 5/30/2008 11:20:19 AM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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25836.22 in reply to 25836.21
Date: 5/30/2008 11:30:31 AM
Overall Posts Rated:
225225
I don't see an easy way around this. The question is, how often the scenario described by you happens. In any case, my guess will be that it generally targets league games, not Cup games.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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25836.23 in reply to 25836.20
Date: 5/30/2008 11:32:01 AM
Overall Posts Rated:
959959
maybe it don't eliminate the purpose, but it doesn't helps ... Must game si win clearly, i would play with my weaker player because i need the better one for the other games ...

Thats likesolving the problem of to fast cars, in tuning all cars that they could drive faster ...

You could solve that, in playing the teams weaker then they are like an additionell tie late in the game.

This Post:
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25836.25 in reply to 25836.24
Date: 5/30/2008 11:48:09 AM
Overall Posts Rated:
225225
I think the easy way around this is to give up on people's feelings. Everyone will take a few lumps when they first start. If you happen to match up against a team way better than you, you're not an idiot. You will realize that you will get beaten badly. You deal with it and build your team.

If they choose to do so, a drop-down menu option will be sufficient. After all, there are times when you'd like to conserve the starters if you're winning the game.

I do agree that it will be beneficial in terms of controlling training minutes, and I remember suggesting a while ago that the blowout rule be altogether dropped from non-competitive games without any options.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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