Just a thougt:As I've seen, multiple users want several skills for the trainer.Why not give every user x skillpoints to divide over his trainer.(these skills can be the ones or similar mentioned in earlier posts)An example:7 skills, 20 skill points, max 5 skillpoints for each skillPlayer 1: skill1:xxxskill2:-skill3:xxxxskill4:xxxskill5:xxxxxskill6:xxskill7:xxxWages: option1: spending less than the total skill points could lower the wageoption2: The more extreme you divide your skills, the more wage you spend.In this system there is no benefit for being a longtime player of BB. Everyone has the same maximum of skillpoints to spend.Addition: change of skillpoints only possible once a week/month/(half-)season
I would like to see a staff transfer market (similar to players) with a salary cap on combined player and staff salaries... this way you have to again balance the economic side of the game.. do you go for a grade A coaching set up (with less money available for roster or pack your roster for tactical flexibility but have less staff?
Everything is relative and to not implement a system you know would be good fun because the top teams would be able to keep their dominance is silly. So to prevent this from happening - impose a salary cap to ensure that everyone can work off a simlar playing field.