Thanks for the updates, I use a fcp periodically against thin teams with no bench and weaker than average pgs, especially if I think their starters are low on stamina.
I agree. I have also to add that your opponent should have a low rating avarege in rebound because FCP reduce ID and RB ratings, as writed in the Manual.
Problem is those teams I can usually beat anyway, so I just use it to inflate ppg, assist, numbers so I can get more merchandise money.
My question is why to risk FCP if I can beat the same my weaker opponent with M2M? Your opinion on more ppg, assist and steals could be right, but not sufficient.
In fact, if my opponent has low rebounding and only 5 players (with low stamina) I should win also with a rapid attack, as LI or Run (and M2M) to raise up the flow. So why play the FCP?
Think if I fully built my team for it( OD on everyone and possibly a 5 guard lineup playing patient or run and gun it may work, but I like the experiment.
What is the best offensive flow if I set FCP? Fast, normal or slow?
Last edited by SventraCanestri at 6/8/2020 8:13:17 AM