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short roster

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This Post:
11
315985.15 in reply to 315985.11
Date: 8/7/2022 12:07:01 PM
NakamichiDragons
III.7
Overall Posts Rated:
20102010
Second Team:
Little Computer People
no you can't. sorry.

So … what do you expect from posting this in the help-forum?

Assistance, how to loose due to exhaustion?
Help to the developers … some kind of quality assurance?

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
This Post:
22
315985.17 in reply to 315985.16
Date: 8/7/2022 1:26:18 PM
NakamichiDragons
III.7
Overall Posts Rated:
20102010
Second Team:
Little Computer People
You finally made it!

It's pathetic that you can't even have a simple sensible conversation!

Bye!

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
This Post:
00
315985.19 in reply to 315985.18
Date: 8/9/2022 12:32:29 PM
Berlin Supersonics
Bundesliga
Overall Posts Rated:
1717
WP/GG all

This Post:
11
315985.20 in reply to 315985.19
Date: 8/10/2022 8:20:47 AM
Tampines Fusion
SBBL
Overall Posts Rated:
433433
Just curious on how you all will interpret the results of this match: (121857241). It's a small sample size since it's only 1 game, but isn't this an example of how exhaustion cannot solve the problem of short rosters?

Basically based on my understanding (do correct me if I'm wrong), only players aged 27 and above are affected by exhaustion?

The whole of my opponent's team is above 27. His players started to hit 40 minutes of game time with around 6 minutes left. And guess what? That's when they started to pull away further from my team. In fact, the guy who hit 40 minutes first could still hit shots and pull rebounds. Yea I had 4 players who passed 40, but only 2 of them were above 27, and they both barely passed 40. My opponents pulled away before they hit 40 mins of play time.

I also kinda realized a flaw: this guy basically played with only 2 subs, and he only has 3 players who played 40 minutes, meaning that it's easy to minimize the effect of exhaustion.

Honestly I think it has to be dragged down to 33 or something like that. Having exhaustion only kick in late in the 4th isn't really cutting it, and I don't think games will swing very much. You'd probably only lose close games.

This Post:
11
315985.22 in reply to 315985.21
Date: 8/10/2022 11:30:59 AM
Tampines Fusion
SBBL
Overall Posts Rated:
433433
Wait, 7 is not short roster? Seriously? That's a bit on the extreme side if short rosters are 6 or 5. What's the use of introducing a feature which encourages people to have 1 extra player then.

This Post:
11
315985.23 in reply to 315985.22
Date: 8/10/2022 11:58:10 AM
NakamichiDragons
III.7
Overall Posts Rated:
20102010
Second Team:
Little Computer People
5 x 48 = 240 minutes / 7 = 35 minutes each … i think that‘s realistic to avoid exhaustion (in a 22 games season).

Will be little but tricky to spread the minutes evenly 🤷‍♂️

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
This Post:
11
315985.24 in reply to 315985.23
Date: 8/10/2022 12:17:02 PM
Overall Posts Rated:
9595
IMO, 7 is definitely a short roster.
They couldn't even practice/train (tactically) properly with 7 players lol
The season may be 22 games only but it's adjusted to a full year/season.
A team playing a full season with 7 players should be more prone both to injury and inefectiveness, due to overplaying if applicable (the time almost surely wouldn't be split evenly).
Resting/Spelling players with a longer roster should be part of the team management (and development), I assume.

This Post:
11
315985.25 in reply to 315985.22
Date: 8/10/2022 4:29:00 PM
Syndicalists' BC
Naismith
Overall Posts Rated:
303303
BBs have been clear that 7 players is not considered a short roster. (314729.87)
While I would have preferred 8 and there may still be a move towards that direction, there is still a huge difference between needing a top 7 and top 5. If your budget is 1.25m, you can't just have 5 players with 250k+ salaries anymore, and will probably have an avg salary of about $180k for your top 7. It has already cratered the market for players making over $200k/week.

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