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Suggestions > another defensive tactic

another defensive tactic

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34233.15 in reply to 34233.14
Date: 6/28/2008 5:00:16 AM
Overall Posts Rated:
959959
Plus when did you ever see a team play motion againat a zone D teams have their man to man playbook and their zone plays. and what is a 3-1-1 i have heard af a 1-2-1-1 other words called a diamond but never a 3-1-1 is that fullcour or half court is it a trap


i think you mean the 1-3-1 on -> http://www.guidetocoachingbasketball.com/1-3-1znprssr.htm

you find an explanation.

And i don't see that too, but this is defense would make more differences to the others defense and so i find it an good extra. The 2-1-2 is to similiar like the man-toman defence, if we reduces it on game princips of Buzzerbeater(in rl you play differents play against those defense).

Thats why an box and one make more sense for the game, maybe an fast zone like the Amoeba could be a new posiibility. Where both strategys ain't play that often.

This Post:
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34233.16 in reply to 34233.14
Date: 6/28/2008 4:08:10 PM
Overall Posts Rated:
1515
You have to compare it to a man defense because we are discussing how the game engine would interpret things.


If you noticed I already mentioned its similarity to a 2-3 when I said to use it as a modified 2-3. That was one of my points, why add it to to the game engine if you want it to be like a 2-3?

The only possible use for it would be to take away the mid-range game, but it would be at the expense of both rebounding and 3-point shooting. It does not matter how well a teamis coached, no team will ever reboud as well out of a 2-1-2 zone than they will out of a man, and that is the point of reference for the game engine.

You also mistake the double teaming differerence - in a 2-3 the inside man is help-side and can double if necessary, often from the baseline. In a 2-1-2 the middle is expected to double from the high side more often than not unless the high post is a threat. More often than not the only reason to shift from 2-3 to 2-1-2in real life, is if you are getting killed in the high post, but there is really little difference, and certainly not enough to put into the game engine.

I am also a fan of a 1-2-2 defense, but you can only run it with the right personnel, and would be useless for any sort game engine interpretation.