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Staff System Petition.

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67532.15 in reply to 67532.13
Date: 1/6/2009 12:04:38 PM
Overall Posts Rated:
5252
Because I cannot see mathematically the 15% drop you claim. And I don't consider this staff system a good deal. But I'm certain you can handle with another person disagreeing with you.

This Post:
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67532.16 in reply to 67532.14
Date: 1/6/2009 12:08:04 PM
Overall Posts Rated:
5252
LOL. You're a funny guy. How do you train a player for sale, with a level 4 coach in this current system? How long does it take? It took me 2 seasons to get two players trained ready for sale with a level 10. How long would it take on a current level 4? Four seasons?

Last edited by the L train at 1/6/2009 12:12:25 PM

This Post:
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67532.17 in reply to 67532.16
Date: 1/6/2009 12:16:22 PM
Overall Posts Rated:
303303
LOL. You're a funny guy. How do you train a player for sale, with a level 4 coach in this current system? How long does it take? It took me 2 seasons to get two players trained ready for sale with a level 10. How long would it take on a current level 4? Four seasons?


A current level 4 is the same as a former level 8.

Did you think a level 4 now was the same as a level 4 then?

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
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67532.18 in reply to 67532.16
Date: 1/6/2009 12:19:37 PM
Overall Posts Rated:
13361336
I started this season and doing fine with lvl4 trainer. If you can not afford 200k+ for the lvl5 trainer then you take the lvl4 one for about 1-10k. If I take lvl5 trainer I can't buy myself decent players and expand my arena. I think div4 team does not need the best things at the start. You need to learn to manage your economy, not get everything easy at the start. In you case it seems like you can't get lvl5 trainer for cheap so you start to whine:) Demand creates the pricerange if you can't pay it you can't get it. I would like to buy div2 players for 50k why is there no players like that on TL. I demand that div4 teams get div2 players cheap!

This Post:
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67532.19 in reply to 67532.18
Date: 1/6/2009 12:32:43 PM
Overall Posts Rated:
5252
Note that I don't buy players for 2 seasons, for the 4 I've been playing. Since I've opted to maintain the players that I've been training for the Portuguese national team. Now, I've got a question about the level 8 and 10 coaches. What is the exact difference in the skill increasing rate? In a level 10, I get 1 increase per week. Would I still get it on a level 8? Because, if it becomes a 2 week increase, the 2 season time I made, would become 4 seasons.

Last edited by the L train at 1/6/2009 12:34:10 PM

From: Alviela

This Post:
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67532.20 in reply to 67532.18
Date: 1/6/2009 12:38:34 PM
Overall Posts Rated:
00
Lol!

You all are fun guys.

I agree with this petition, probably we need to rename it!

Please change the Trainer System!

I really don't care about PR & Doctor as all the other players, that's why they're cheaper with this system!

We just want more Level 5 Trainers on the market, could you just analyse this and keep the discussion just on this issue?!?


Rgds from Portugal,
Alviela

This Post:
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67532.21 in reply to 67532.19
Date: 1/6/2009 1:11:35 PM
Overall Posts Rated:
13361336
So you are training Portugal PG right?
Perhaps you should try to rise to div2? Having hard time managing his salary?
Imo he should demand a trade:D Playing in div3 as a NT player. 200k per season should not be that hard unless you can not manage your economy!

This Post:
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67532.22 in reply to 67532.21
Date: 1/6/2009 1:23:50 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
the reason for the new staff system was exactly to prevent everyone from having a max trainer... i mean if everyone has a max trainer why have a trainer at all? the old staff system was boring and added nothing to the game... the differences in salary were not very large, and so everyone could afford the best basically or the tradeoff was small. We could have raised salaries... but then what if we got it wrong and the economy changes and now they cost too much or too little. we though.. why not have a market for staff and the market will set the price itself and the balance will be maintained... thus we only have to focus on whether or not the revenue streams coming in are properly balanced across the divisions such that its possible for new teams to advance but still advantageous for them to do so, so there is a motivation to succeed and move forward.

To take a step back... I see a lot of users making suggestions/complaints/etc which have the generic argument of.. "it would be better for teams if this were changed to this way" where better is defined as easier to succeed.

That really isn't the best way to set policy... what the best way to set policy is what makes the game the most interesting/fun to play. I would argue that the point and fun of this game is that when you invest time and energy into solving the problems the game presents to you to solve, that you can do well and see success.

(ASIDE: Hmm...so maybe playing the game of asking the game developers to remove problems for you is sort of maybe a different sort of fun game.. where the challenge is how to manipulate us in the forums to make this change ..this could be a fun game i think... for you at least.. but not for me ;) (this is a joke btw))

This Post:
00
67532.23 in reply to 67532.19
Date: 1/6/2009 2:01:35 PM
Overall Posts Rated:
303303
What is the exact difference in the skill increasing rate?


We'll never know.

I can assure you, however, that the difference between an 8 & 10 (old system) were pretty minimal.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
67532.24 in reply to 67532.22
Date: 1/6/2009 2:06:39 PM
Overall Posts Rated:
5252
That's why I wanted to keep this in the theoretical sphere and not in my team's personal life. As I have 1.2M in my account and financially stable. So, not a big problem for me. But certainly, we will begin to see a drop on the number of NT players coming from lower than 3rd division teams. Which consequently will lower, even more, the competition level among National Teams. And therefore, players not reaching their full potential. Since the other staff system would allow easily for lower division teams to make some "financial gymnastics".

But the point I wanted to make, is basically that the current market offer does not fit the needs of the market search. That 200k auction price, will not drop, keeping in mind that theoretically, it is supposed to serve 3rd and 2nd division teams. And the level 4 coach for lower teams, won't create players for a NT. Or at least, produce weaker ones and therefore, the decrease of NT's level. To reach the equilibrium made on the other system, it would have to drop to the 50k auction price. But if you intentionally wanted it to stay at the 200k auction price, to increase the game's difficulty, fine by me. Like I said, I can handle it. My question was strictly about the economical equilibrium when comparing to the other economical system. But if it was predicted, not much point in arguing.

(ASIDE: Interpret this is as you like. (By the way, this was not a joke.))

This Post:
00
67532.25 in reply to 67532.19
Date: 1/6/2009 2:09:55 PM
Overall Posts Rated:
9292
Note that I don't buy players for 2 seasons, for the 4 I've been playing. Since I've opted to maintain the players that I've been training for the Portuguese national team. Now, I've got a question about the level 8 and 10 coaches. What is the exact difference in the skill increasing rate? In a level 10, I get 1 increase per week. Would I still get it on a level 8? Because, if it becomes a 2 week increase, the 2 season time I made, would become 4 seasons.


You don't have a clue about training efficiency, do you? I would be surprised if a current lvl 4 would be more then 10% less efficient then a current lvl 5.

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