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Transfer listing from dead team? (thread closed)

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This Post:
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7919.15 in reply to 7919.14
Date: 11/26/2007 5:49:36 PM
Overall Posts Rated:
2020

Please be patient.

Thank you!
I thought I had, but I see now that I was wrong ...

This Post:
00
7919.16 in reply to 7919.14
Date: 11/27/2007 7:38:07 PM
Overall Posts Rated:
2020
Sorry to say, but nothing is done!
Oslo Kings is playing now and their two 'bonus-player', Jones and Meling, are on the field and doing extremely good!
http://buzzerbeater.org/BBWeb/reportmatch.aspx?MatchID=12...
Is this the way BB is looking at it?

This Post:
00
7919.17 in reply to 7919.16
Date: 11/27/2007 8:12:25 PM
Overall Posts Rated:
303303
The BBs have quite a large To-Do list.

They will address your problem when they can.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
7919.19 in reply to 7919.18
Date: 11/27/2007 9:05:08 PM
Overall Posts Rated:
2020
I can see your problem, but can not see how it is possible to fix played matches. That is why I have stressed this unfair situation. Imagine what Manager lil2mas of Oslo Kings will say the day you take his two best player from him?
Today's match: (1208291)
..........................MIN....................................................................PTS..RATING
Jones, Christer...28....9 - 19...1 - 4...0 - 4...3...6..0...0...3...0..1..19....7.0
Meling, Harald.....28....5 - 11...0 - 0...0 - 0...4.10..2...0...4...1..2..10....6.5

They both were part of the former team and should not have been part of Oslo Kings.
In today's match they were the to best players according to RATING.
You see how hard it will be for my Vito BK to compete with Oslo Kings now?
And you can't suspend players when the causation is out of their hand?

Thank you for your good work. And I can see that you have lots to do.
(Today the "server were too busy" as I guess you know?)
Vito had a good match anyway!
Unkel

This Post:
00
7919.20 in reply to 7919.11
Date: 11/27/2007 9:32:26 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
this is a bug.. we are aware and working on it... we are at the moment even more concerned with our database server running out of space and the site running extremely slowly and sometimes crashing during game days.

From: elboss
This Post:
00
7919.21 in reply to 7919.20
Date: 11/28/2007 1:49:32 AM
Overall Posts Rated:
00
Ahhh, don't you love end users.

See silly annoying bug, scream OMG this is unacceptable.

Development team works in the shadows to avoid the end of the world (due next week, mind you)

Users keep complaining about the oclours being wrong :) Obviously developers are not playing attention.

End of the world does not materialize after a bunch of all nighters.

Users are REALLY annoyed about the colours now :)

LOL!

/elboss

From: Unkel

This Post:
00
7919.22 in reply to 7919.21
Date: 11/28/2007 6:57:35 AM
Overall Posts Rated:
2020
Ahhh, don't you love end users.
See silly annoying bug, scream OMG this is unacceptable.
- - -
Users are REALLY annoyed about the colours now :)
LOL!
/elboss

Hard to understand what you mean?
But I think that you are complaining about all the bugs in this game. I am a programmer and I can guess what you mean. But some bugs that are announced as a progress in the game, like this:

Upcoming Economy/Training Changes:
1) When players with salaries greater than $4500/week are on teams that due to inactivity/ban/etc. become bot teams, those players will be released to the transfer list and will stay in the game. The salary threshold will increase over time. This is the only change that will take place immediately.

- is there no excuse when not working. Something that is planed and tested - then all programmers know that when at the end released, it must be working!
That's life in a programmer's world!

Edited by Unkel (11/28/2007 7:09:36 AM CET)

Last edited by Unkel at 11/28/2007 7:09:36 AM

From: elboss

This Post:
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7919.23 in reply to 7919.22
Date: 11/28/2007 4:31:15 PM
Overall Posts Rated:
00
Actually I meant that the developers have to do lots which is simply not visible to end-users. Lots of the invisible stuff is way more important than the visible bits.


- is there no excuse when not working. Something that is planed and tested - then all programmers know that when at the end released, it must be working!


Actually there are plenty of excuses. You want something bug free, you have to spend more resources on testing. If you do a cost benefit analysis you soon come to realize that bugs are acceptable, if they weren't things would cost too much and move too slowly.

This is especially true for a young project like this...

Just my 2 cents... I was actually sympathizing with the BBs, the bug in question affects what, less than 1% of the users? Tough luck, there are more important things to do first...

/elboss

From: Unkel

This Post:
00
7919.24 in reply to 7919.23
Date: 11/28/2007 8:26:10 PM
Overall Posts Rated:
2020
Yes!
I agree. But as my old mother used to say: "One stitch in time, save hundred and even by thousands later ...".
If I have an idea, it is good to implement it when all negative impact is eliminated. And it is always fair to excuse programmers. "We always do our best!" We like such hackneyed phrases ... Even I do!
Unkel

This Post:
00
7919.25 in reply to 7919.20
Date: 11/29/2007 6:46:16 PM
Overall Posts Rated:
9696
[message=XXX.YY]at the moment even more concerned with our database server running out of space and the site running extremely slowly and sometimes crashing during game days.[message=XXX.YY]

maybe BB could cut the part that releases 'good'players form bitified teams on the TFmarket until it is re-evaluated... I think that would spare some room on the server now, not?

It can be re-implemented later on when everything runs smooth again, and a little less drastic. ;)

just an idea.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
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