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"Player Salaries Floor"

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181078.153 in reply to 181078.149
Date: 4/26/2011 10:51:49 PM
Overall Posts Rated:
192192
I don't see the relevance of promotion/demotion figures. There are clearly several situations (especially pro leagues, but some stronger IIs) where a team has no realistic chance of staying up, but gets penalized for even trying. This also doesn't address the upstart team who promotes and barely stays alive as a #5 or #6 seed, which should be considered a great success but is considered a failure by the fans. These situations get blanketed by majority success in your numbers, but they exist.

Did you fully consider all of these situations before implementing the change? Because I see a lot of managers realizing they're suddenly screwed, despite being extremely successful, because of this change. The fan survey, as it stands, is irrational and unrealistic if it doesn't consider league strength. (It considers a manager's "effort to improve the team," so the competitiveness variable exists already!) It seems as if this discussion is exposing the fact that the fan survey isn't nearly comprehensive enough to reflect reality. I'm not sure how much you looked into this, or how many theoretical situations you looked at (case-by-case, not with general percentage stats like those you provided). But the floor probably needed an altered fan survey as a companion.

As it stands, maybe it's only 5%-10% of managers who are screwed by this change, but that's still a large number.

Last edited by RiseandFire at 4/26/2011 10:52:42 PM

From: loldots

This Post:
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181078.154 in reply to 181078.151
Date: 4/27/2011 1:20:05 AM
Overall Posts Rated:
5757
Uh. Where did I say that other countries should be punished?

From: loldots

This Post:
11
181078.157 in reply to 181078.156
Date: 4/27/2011 4:09:31 AM
Overall Posts Rated:
5757
Yeah, it doesn't even out at all. We've been playing for almost the exact same amount of time, yet you have a twenty-three thousand seat arena. It is a known thing that teams starting out in a small country have accelerated economic growth. Cool, that's great. I really don't care about that. What I care about is how unresponsive fan support is to league difficulty. If I'm in the toughest DIV league in my country, and I make the playoffs as a first year team, I should at least sell out my playoff games, no? If I pull an upset of the one seed an advance to the second round, I should probably see an increase in fan support, right? As currently constructed, these things don't happen (and if they are accounted for, the effect is so minor as to be negligible).

Still, nowhere in my post did I say that I want teams from other countries penalized. All I want is for fan support to react realistically.

From: Burin
This Post:
00
181078.160 in reply to 181078.159
Date: 4/27/2011 5:43:58 PM
Overall Posts Rated:
6060
I think record is not everithing in real life. If I'm a fan and my team promote to higher league I except that team to give their best to win, and I will not be too mad if they lose and even demote if they try.
I mean if I see same players on a court like last season, or if there are some changes on better, than I can say my team put effort, but if after promotion I see all new faces and they are porer in quality than last years players, than I'll abandon my team...
I think it is easy to track players salaries and see if manager at least stay at same lvl as last season and if he did not (if he sell out team and go thanking) than fans suport should go down a lot in just few games of that season (regardless of promotion boost). Also after sutch a move fans trust should be harder to earn in next season or two.

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