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Suggestions > New "Talent" concept.

New "Talent" concept.

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204125.158 in reply to 204125.157
Date: 1/5/2012 3:24:57 AM
Overall Posts Rated:
587587
I do not want any change in the rarity of the best players, just the median to be shifted a lot.

That will also affect what people want to train, at least in the long run. First you may think you have a great opportunity to train your new better draftee, then later on you realize pretty much everyone got the same guy - so you actually need to train an even better player to stay competitive. The overall effect is not zero, but I am quite unsure if it achieves the goal either. The goal is to train your own draftees, no?

It's important to consider the overall player supply and demand in most of the draft discussions. You need, say, 12 players per team, each of them having roughly a 12-season career. (Whatever the numbers are, you get the point.) Thus on average you need to get one new player a season to keep refreshing your team. The supply of new players is based on draft and "short-lived" new teams (if they keep playing, then they don't really contribute to the supply but instead just join the overall refreshing cycle). In each league you draft 48 guys a season, while you only really need about 16, right? (The number of bots is irrelevant.) I believe the new teams that stop playing contribute some additional younger players to the market, either by selling (normal transfers or bankruptcy sale) or through free agency (going bot), but I don't know the numbers. Anyway, the number of players needed from the draft is somewhat reduced due to the effect these teams have. Free agency effect is basically the same regardless of the skill levels. In the end, free agents take jobs of drafted players.

So, whether the goal is to make it easier for all teams to concentrate on training their own draftees, or even force them to do so, the overall supply and demand of the players needs to be taken into account. I don't think that even a short-term solution of giving everyone a trainable draftee is really helping, making the draftee level higher will just adjust the requirements most users have for their trainees in the long run.

This Post:
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204125.159 in reply to 204125.158
Date: 1/5/2012 4:05:53 AM
Overall Posts Rated:
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Well the fact is that the vast majority of teams don't train well. New players, afk players and half interested players probably make up 2/3 of all players in this game, they fill the lower leagues and there are legions of them.

Then in the middle divisions there are lots of teams that are not interested in training, they don't like that aspect of the game, or are in a too tight league to risk it or they just think training GS each week gives their team such a massive advantage that they stick with that.

Then there are those that try but for whatever reason should be good but are just incompetent.

Finally I estimate that leaves about 10% who actually train properly.

Seeing as those 10% are looking for good prospects from the other 90% no wonder that you can pick up a $4.5k superstar with good skills right after the draft for $10k.

I think everyone is so different at training that even if you gave everyone EXACTLY the same guy they would turn out differently. But they wont be. Even if everyone got a $4k all star each season there will be different heights, different skill balances, different aggerssion wrecking some that constantly foul out.

Obviously this would flood the market with $4k allstars so their value would crash from $5 to $1 and a lot of them would be fired instead of the $2k 6th men but would that really upset the balance of the game?

This Post:
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204125.160 in reply to 204125.159
Date: 1/5/2012 5:14:33 AM
Overall Posts Rated:
587587
would that really upset the balance of the game?

It will affect what people look for in the market and what overall skill levels are used in the game. There will continue to be a balance between the supply and the demand.

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