So we can look and see is it good for the game as a whole to reward people for not playing cookie cutters and autotactics? Yes, it is, so while it may inconvenience me, I'm encouraged that it's still a change for the better.
Its too early to tell if these are good changes. Expect a good 4-5 seasons for teams to start making adjustments that impact the game after they are introduced. So increasing SB, decreasing the cost of JR, these things will take many seasons to bear out.
While this new guess-your-opponents-tactic feature doesn't impact LI only it is geared to address the overuse of it. For that reason this is too soon. Changes have been made that havent been fleshed out by the community yet.
In regards to fixing the GE's problem with punishing well balanced teams in certain ways (ie, backcourt outside shooters in a LI offense), fix the GE itself. We already have to swallow the bizarre effort choice that was stolen from Hattrick, now we have to bother with this crap as well?
I think this, like the GS hit, are more intended to be placebo effect changes than anything else. I think that it's pretty clear from BB-Patrick's responses on this thread and the BB communication in general that they don't necessarily feel that the LI "dominance" is specifically related to the GE itself, but the way players have been created specifically for this tactic. The idea always comes back to "Oh, but if anything can beat LI, why do all the best teams run it?" But the thing is, without the players to run a different offense or effectively defend against the LI team, of course nothing else is better. And while it's easy to find guards built to run LI, good luck finding a big man built to run an outside offense and defend against LI: there are three guys total on the TL with the following search: 9 JS / 8 JR / 10OD / 8 PA / 13 ID / 13 RB. That's a perfectly reasonable build, considering I've got two guys with that skill set myself, and yet there are three meeting that criteria available on the TL - one is an NT guy, the other two played in the B3 final game this past year.
The engine itself isn't broken necessarily - you can win with other tactics at pretty much any level until you reach the point where the players are no longer available. Now hopefully these changes might spark people to train something other than endless LI clones and then complain about how no other tactics work. ;)