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Bugs, bugs, bugs > minutes not correct

minutes not correct

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138532.16 in reply to 138532.15
Date: 4/2/2010 9:54:05 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
that depends on whether you think the coach is more concerned with winning the game or completing training.

If its a close game, particularly if he is down.. saving his timeouts for the end of game situation is highly valuable.

He of course can't tell whether the game is going to be close with perfect timing... we are not going to alter the coaching logic to make training easier in the game.... there is just no compelling reason to mess with the Game Engine logic in that way.. which could produce other unexpected bugs etc.

This Post:
00
138532.17 in reply to 138532.16
Date: 4/4/2010 6:43:01 PM
BC Hostivař
II.2
Overall Posts Rated:
11991199
Second Team:
Jirkov
Game engine fuzzy logic is sometimes very ridiculous (sorry for that word), especially when playing player out of position.
This game (20714222) I would like to play Jones 48 minutes on SG.
2:29 left he was substituted at my lead 126:41.
1:02 he went back, so he lost 87 seconds. It couldn't be caused by stamina, guards playing on SG with lower stamina than Jones's have no problems to play 48 minutes. And I have many other examples of strange substitution which broke 48+ training.
You wrote that game engine is not designed training-friendly. I think even with repositioning for defense is not so easy to train players out of positions 48+.
I think game engine should be more training-friendly or there should be more training options, for example training anything on any position or at least more balanced possibilities (there are no single position trainings for SF and PF at the moment etc.).