Players and Potential
1. How does potential work?
Potential acts as a cap on training. Different potential levels cap out at different skill levels. So an MVP can be trained longer than an Allstar potential player. There is a rough salary estimate corresponding to the cap for each potential level, but at the moment this is somewhat outdated due to the recent salary increase. Once the skill set of a player reaches a particular point that is equal to the potential level of the player, training really slows down and it becomes ineffective to train the player anymore.
0 Announcer: < 6k
1 Bench warmer: < 6k
2 Role player: < 11k
3 6th man: 13-15k
4 Starter: 23-26k
5 Star: 36-44k
6 AllStar: 47-70k
7 Perennial allstar: 88-110k
8 Superstar: 137-160k
9 MVP: 215-250k
10 Hall of famer: 500k+
11 All time great: 1M+
The above is a rough estimate, and is not entirely accurate now because of the recent salary rise. Once there is an updated version I will post it here.
2. “My player had a drop in stamina. Why?”
All players will experience random drops of stamina throughout their careers (generally 1 per season). This cannot be avoided and has nothing to do with game shape or training or the number of minutes played. You can always train stamina back up if you wish.
3. “My player had a drop in his main skills. Why?”
When players reach their 30s they tend to experience random skill drops. As they get older (33 years onwards) this becomes increasingly more common. So if your player had a drop in skills it is because he is old.
4. What is DMI?
DMI stands for deliberately meaningless index. It is very heavily dependent on game shape, and many managers ignore it. However, it can be a useful way to guess how good an opponent’s player’s skills are without being able to see the actual skills.
4. "My player keeps fouling out. Why?"
There are a number of reasons that could be causing this. The first main reason is that the player is a bad defender. Bad defence means the player will try and stop the other player from scoring or getting past and this will result in a foul. Training up the defence can easily solve this problem. The second major reason is that all players have a hidden attribute that is called their 'physicality' atribute. This attribute is basically how aggressive the player is. The more aggressive the player is, the more fouls they are involved in. There is no way to lower this hidden attribute. If you are unhappy with him constantly fouling out then you may just need to sell him. Conversely, you can try playing different tactics which often affects how many fouls are committed, or you could try playing the player at a different position to see if there are less fouls then.
Last edited by Naker Virus at 4/12/2010 11:43:24 AM