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Creating Dirk Nowitki (thread closed)

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198807.16 in reply to 198807.13
Date: 10/18/2011 12:09:10
Overall Posts Rated:
959959
damn now you know one player ...eem ... even two players of my team now you can easily destroy me.

This Post:
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198807.17 in reply to 198807.14
Date: 10/18/2011 12:29:10
Overall Posts Rated:
573573
Having just limited my D5 opponents to about 58 points per game, I want to second the notion that defense is one of the fastest ways to get good. It's also pretty cheap in terms of player salaries.

When I started I wanted to train both guards and big men too, but as many people have said here, it really won't end up working very well. Because training slows as players age, it's better to start with training one type (guards or big men), and then switch once your first crop of trainees have gotten trained. In that case you can buy veteran players to play with your trainees. For D5 those veterans don't have to be high salary, and now that the playoff deadline has passed, I'd guess you can pick up many of them fairly cheap.

Also, like the original poster, I had notions of training one of the guys I picked up very early, who I really liked for some reason, and I did waste about a season of training on him. But it was still better to dump him and move to better trainees, who have decent starting skills in the slow to train. For guards those are jump range and OD, and starting with decent passing is important.

This Post:
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198807.18 in reply to 198807.17
Date: 10/18/2011 14:48:11
Overall Posts Rated:
959959
Having just limited my D5 opponents to about 58 points per game, I want to second the notion that defense is one of the fastest ways to get good. It's also pretty cheap in terms of player salaries.


that sounds less impressive when you know that 5 of 7 opponents in your division are bots and also on the other side are also just 3 humans.

D is on a certain grade really good to outperform the opponents, but also offense is important.

Last edited by CrazyEye at 10/18/2011 14:49:33

This Post:
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198807.19 in reply to 198807.18
Date: 10/18/2011 15:11:21
Overall Posts Rated:
573573
Fair enough, the competition in D5 isn't great. But let's recall that the original poster is in US D5, so the comparison is actually relevant.

Note also that I never claim that offense is unimportant.

This Post:
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198807.20 in reply to 198807.18
Date: 10/18/2011 15:12:18
Overall Posts Rated:
218218
well my 3 trainess guards have 11, 11, 9 OD starter centers 11 and 12 iD, so i allow people shot bellow 30%, while i am shooting bircks at around 40%, defence is only good salary-wise, cause 11 OD guard salary is only like 6k and he can defend anyone in league 5 lol...

Last edited by Gajus Julijus Cezaris at 10/18/2011 15:12:52

This Post:
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198807.21 in reply to 198807.20
Date: 10/18/2011 15:34:20
Overall Posts Rated:
959959
but you could also overpowering it, and multiskill is even cheaper ;) I haven't the biggest salary in the league, and especially outside relativ weak defenders but i am still one of the top teams.

And at tangosz, i thought you wanted to say that instead of a versatil player only defensiv player are worth it.

From: Inks
This Post:
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198807.22 in reply to 198807.21
Date: 10/18/2011 18:11:07
Kalevipojad
III.3
Overall Posts Rated:
271271
Let's assume you're starting to train an 18 year old MVP potential big man, say a power forward, which would you train first, the guard skills or the big man skills? Putting into perspective that the trainee will get 1 position training for about 4 or 5 seasons at minimum. I'm thinking that since the hypothetical Amar'e would be about 201cm-216cm tall then i would most likely go for guard skills at first, the gains would be faster that way and i'll get quite decent results in the first season. Or you would recommend equally training all of the required skills (i'm thinking IS,ID,RB,DR as primaries, concentrating on DR. Adding to that would be JS and handling, also a bit of passing and shotblocking.

Any thoughts?

This Post:
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198807.23 in reply to 198807.15
Date: 10/18/2011 18:29:05
Overall Posts Rated:
5151
My thinking is this... One Stud would become very exspensive, and then One Injury could end it all. Building 6 Players (Two Position Training) on the First Tier would net me 6 Valuable Players, so 5 seasons down the road I have these guys as Vets. I've got a legit player at every spot, capable of handling most situations. Not spectacular, but well rounded and everyone pitches in.

By that time, they will be 'to old to train' so I'll have 1-2 really good guys (probably bought prospects) to train into the Stars that should take the team to the next level.

I'm looking for Two Position Training over the next 4 to 5 Seasons to build those 6 (one to be picked in the Draft upcoming). Since I am in V League, the talent shouldn't be huge, I should be able to compete. After all, the 2 Seed I just beat lost because they suited 3 Players most of the season. 3 Good Players... but 1 got hurt. 3 Good Players healthy was good enough for a 2 Seed, but the risk was the injury that happened, now that 2 Seed Season is going to be out the door early in the play offs because of it.

None of these players should get stupid high salaries, all of these players should be able to function in the Offense/Defense, and losing any one won't tear the whole thing down.

Now, I totally agree that this is not the best way to maximize a single players training, or even two players. I don't want 1 really good guy and then they game plan to stop that one guy, I want 5-6 guys that can play ball at some effective level so I can be the one to adapt as needed. There is always some one who can train better, so if I focus on making the next Shaq and you make your Shaq better... I lose. But if I have 5 guys that can play, your Shaq beats my C... but I allow it and beat you with the other 4. You'll have to train 5 guys to play my 5, not one guy better than I train my one.

Anyways, that's the IDEA. Not saying it will work or that it is perfect, and eventually adding players from the List to improve the squad will help, along with my actual draft picks.

From what people are saying, most teams are either Inside or Outside... and really good at one of them. Then they have to buy pieces to get the other. This is V League... most don't have that kind of money... so your Inside may be better than mine, but I have the Outside advantage. Your Outside may be better, but now I have the Inside Advantage. I want a balanced team to take advantage of those that haven't filled all the pieces, find the weak spot and exploit.

From: Inks
This Post:
00
198807.25 in reply to 198807.24
Date: 10/18/2011 19:48:54
Kalevipojad
III.3
Overall Posts Rated:
271271
Training 6 players @ 2 positions isn't what you call a stable training method. All of the players unfortunately won't get 48 minutes of gametime every week due to different problems such as fouling out, 1-game injuries etc. Also, their gameshape will not reach a high level because the optimal gametime for ideal gameshape should be around 60-70 minutes.

Also, if you're thinking of composing a balanced team through workout.. it's not a bad idea. You can get fairly competent trainees with Allstar/Perennial allstar potential for quite good prices.. I think the first workout cycle should be about 2-3 seasons, you should train 4 players on 2 positions (possibly guards, because their value is greater) and then sell them for starting capital. Use some of it for buying another 4 trainees and let the rest be a seed for your future big men. 3 seasons worth of training and voila. You get your big men and after about 2-3 seasons you have a quite decent team, some pocket money and a lot of room to improve.

In conclusion, i still think the best way to upgrade your team is to train to sell, using the money for buying players for other positions and new prospects. Train, Sell, Repeat.

This Post:
00
198807.26 in reply to 198807.23
Date: 10/19/2011 03:09:13
Overall Posts Rated:
20382038
My thinking is this... One Stud would become very exspensive, and then One Injury could end it all. Building 6
None of these players should get stupid high salaries, all of these players should be able to function in the Offense/Defense, and losing any one won't tear the whole thing down.

e that kind of money... so your Inside may be better than mine, but I have the Outside advantage. Your Outside may be better, but now I have the Inside Advantage. I want a balanced team to take advantage of those that haven't filled all the pieces, find the weak spot and exploit.



nice plan dude but if u wanna reach a BB toplevel as fast as possible ur choice isnt the best one

some thoughts for u :-)

1) use the inbalance of the BB market --> prospects and high potential studs are much more expensive as middle age dudes who are ready to play

2) u dont need to build player who are ready, its enough to build guys that looks for other manager as players who can reach the top in the future --> its like the religion, they pay for something without the knowledge about what happen :-D

3) build ur arena as fast as possible --> prices allways at the bottom till u reach division 2

4) try to win more away games cause of the revenue boost for home games after a win

5) train skills that other manager are hate to train like OD,Range or Guardskills with a Center or or or --> boosting the value


--> sell and buy young studs and for the other position buy old, cheap dudes..if u do that, and the BB invironment didnt change in the near future, u reach faster a higher division as Ben Johnson the ..... :-D

Cheers

Will

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