also, if you have any direction on where I can see the salary formulas (or theories), i'd appreciate it.
There are five salary formulas, one for each position. The position a player is listed at is determined by which salary formula yields the highest result (so training a player can switch his position). The formula is exponential, here are rough estimates of how much each additional level in a skill will increase the salary of a player:
Edit: ok the formatting on this blows but I've already spent too much time on this post, ID/RB/SB are the second row.
Salary
JS JR OD HA DR PA IS ID RB SB
PG 3% 5% 8% 8% 4% 16% 4%
SG 13% 15% 13% 7%
SF 18% 9% 7% 6% 9% 1%
PF 8% 12% 12% 12% 6%
C 14% 14% 13% 7%
As you can see OD and JS are cheap on PGs, HA/DR/PA are all free for SGs, etc. There are a ton of free or low cost skills that have a huge impact. Basically you want guards who are as close to the line between PG/SG as possible (which means OD/JS/JR are in balance with HA/DR/PA) and have decent ID/IS, SFs who have plenty of OD/IS/ID/PA, and big men with good OD/PA and some HA/DR.
The fire all but 3 players tactic is to exploit the fact that as a new team you have no salary floor. If your roster cost 10k and you make 50k in TV money and you can make a good deal of money quickly.
I personally don't like that plan because one can make a good deal of money training players and selling them but to each their own.
The first paragraph is correct but I don't understand the second. What does one have to do with the other? Why not do both?
To the OP, if you don't care about competing this season you might as well make as much cash as possible. It's not likely any of the free players you got are really worth anything besides the trainee.
Personally I'd focus on things I control. I would train up some guys, maybe find a 3k+ Allstar trainee as a 3rd trainee and would start building up my arena. These are the sources of economy that you have the most control over... if you train highly sought after players; you can make quick, easy money. If you build your arena well and set your prices well then you will have a source of income for years to come.
A smart trainer working on a low budget can expect net around 250k per season from training after training costs (this is highly variable and unrealistically optimistic for a new user but bare with me). This number is value added so it still applies if you keep the player. A D5 team making 100k in revenue (TV+merch+gate before expenses, no clue how accurate 100k is) would make a bit less than 1.5 million in a season. So even with someone who is a very good trainer for a D5 manager, training is still gonna be roughly one seventh of their income on a season.
I think hiring a lvl 4 trainer if you have a 18yo superstar trainee isn't the worst thing to do. I wouldn't spent any money on any lvl above 4 though...
The key thing here is that if you look at the price difference between a level 3 and level 4 trainer, it's over 10k per week, or roughly 150k over a season. The difference in training speed is 4% to 5%. There's no way that an extra 5% training is going to be worth 150k each season to a newer player. That's around how much 100% of the training in the season is worth, so you would be overpaying by almost twenty times, and around ten times if you included other trainees.
Last edited by w_alloy at 1/15/2013 10:30:43 PM