I think it's pretty disappointing that the problem with game tactics is being attempted to be solved with changes to the game engine when the problem is clearly caused by the salary formula.
Let's say, for example, I want to use a guard with 100k $ salary. I have these two options:
I can play look inside and use this guard:
JS: 20 JR: 8
OD: 20 HA: 16
DR: 20 PS: 12
IS: 11 ID: 6
He'd have fantastic offensive skills for the offense and equally great defense
Or I can play an outside tactic and use a guard that also has great offense:
JS: 19 JR: 19
OD: 10 HA: 16
DR: 16 PS: 15
IS: 6 ID: 6
His offensive skills are great for an outside offense, but as you can see his defense is quite bad. If this guy had OD 20 like the first guy, he'd make 343k.
The conclusion is very simple (and well known to nearly everyone who has been playing this game for some time):
If I want great defense AND great offense from my guards without paying ridiculous wages, I need to play look inside.
This also has an impact on big man skills. All this look inside makes IS more important and leaves less room for ID/BL.
The look inside problem has nothing to do with the game engine or big man skills, it is caused by guard skills which are so expensive that nobody can afford playing with a great outside offense.
The fix to this problem is reducing the extreme salary gain both for guards and big men who have high numbers in all main skills. Nobody wants to pay 350k for one guard or big man and as long as it stays this way, you'll always see players being trained in a way that fits one tactic and saves lots of salary.