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"Change Ticket Prices" system

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From: Phoenix

This Post:
00
255834.16 in reply to 255834.15
Date: 3/20/2014 3:57:21 PM
Overall Posts Rated:
689689
For sure.
But should it stop BB from improving?

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From: Aleksandar

To: FSH
This Post:
00
255834.19 in reply to 255834.7
Date: 3/20/2014 6:02:14 PM
Neverwinter
CGBBL
Overall Posts Rated:
621621
I didn't insult you, I just think too many changes would be stupid, it would make good management a non factor. About insults, I'm not sure what "hf" means?

Anyways, hf.

This Post:
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255834.20 in reply to 255834.18
Date: 3/20/2014 6:38:20 PM
Infested Warriors
II.2
Overall Posts Rated:
775775
Not at all. I just think there is a better way to solve it. Three changes under the season and one as the playoffs start. Or something like that.


That is not really improving, that is giving free money and easy management.

At least giving the right to change before the PO has to be counterbalanced by something else.


Giving to the user's the choice (and responsibility) to make the (finite) changes whenever they want.

This Post:
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255834.24 in reply to 255834.21
Date: 3/21/2014 5:39:55 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Ok, thanks :)

This Post:
00
255834.25 in reply to 255834.22
Date: 3/21/2014 1:34:39 PM
Infested Warriors
II.2
Overall Posts Rated:
775775
Not at all. I just think there is a better way to solve it. Three changes under the season and one as the playoffs start. Or something like that.


That is not really improving, that is giving free money and easy management.

At least giving the right to change before the PO has to be counterbalanced by something else.


Giving to the user's the choice (and responsibility) to make the (finite) changes whenever they want.


Ticket price isn't rocket science. If you can chose whenever you want, it's easy to get the best prices for all the game.


Sure, if we have unlimited changes.
But i'd say finite changes. With, for example, 3 (a finite number) changes a season when the managers decide to make it you can't get the best prices for all the game. And if you screw it, it'll be all your fault.

You'll be giving to the users the choice (and responsability) to make the (finite, i.e 3) changes whenever they want.

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