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THANKS GDP!!!!!

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This Post:
00
255864.16 in reply to 255864.12
Date: 3/19/2014 1:39:16 AM
Kira Kira Koseki
II.3
Overall Posts Rated:
779779
Second Team:
Yubi Yubi
Push The Ball is a lackluster offence, GDP aside. Stop using it and have more faith in your teams ability to play the other offences. Remember that all balanced offences that aren't Patient suck, and don't rely too much on any one tactic so that you don't get caught out by the GDP again. This will allow you to stop complaining and start winning.

This Post:
33
255864.17 in reply to 255864.12
Date: 3/19/2014 5:03:44 PM
Overall Posts Rated:
986986
When I built my team, my goal is to have a balance, fast pace team. That is why I always play with push the ball. Now with GDP, I cannot do this anymore. Or I will always play with the penalty of my opponents always using GDP against me. I really cant understand that they implemented the rule that penalize teams that uses its own tactic.


You can still focus for one tactic.
- GDP will only balance situation compared to teams who has selected that they want to use two or more offense tactics. Otherwise those managers should be yelling in the forum that this is not fair. No one can compete against monoskilled teams who have only one offense. Why only your selection to use one tactic should be better than those who love more than just one offense?
- You must now be just a little better than earlier. And it is easy. If you focus just for one offense, your training is much easier than teams who are focusing for several offense tactics. You can neglect some skills and focus for only needed skills.
- GDP is not turning results dramatically, you should do some research before you are making strong statements in the forum. Some novice players might even believe you!

This Post:
00
255864.18 in reply to 255864.17
Date: 3/23/2014 9:26:12 AM
Overall Posts Rated:
218218
I believed the power of gdp from the start. Good quess is mots+hca advantage, or in normal terms +25-30 points. Id better play tie away against mots with no gdp than mots at home with tie and gdp

good gdp can give you chances to win against teams which you have never dreamed winning about.

People say good quess gives 1 rating but i have had games this season which it gave over 3 defensive ratings.

Gdp overpowered.

Last edited by Gajus Julijus Cezaris at 3/23/2014 9:31:01 AM

This Post:
00
255864.19 in reply to 255864.18
Date: 3/23/2014 10:44:18 AM
Galloping Sloths
III.4
Overall Posts Rated:
101101
Probably confusing some folks with those Hattrick terms. :)

This Post:
00
255864.21 in reply to 255864.18
Date: 3/23/2014 4:46:18 PM
Overall Posts Rated:
32293229
I believed the power of gdp from the start. Good quess is mots+hca advantage, or in normal terms +25-30 points. Id better play tie away against mots with no gdp than mots at home with tie and gdp

good gdp can give you chances to win against teams which you have never dreamed winning about.

People say good quess gives 1 rating but i have had games this season which it gave over 3 defensive ratings.

Gdp overpowered.


It's not 25-30 points. It's roughly 10% to defense, which is pretty close to the HCA (without the rebounding boost).

This Post:
00
255864.22 in reply to 255864.21
Date: 3/23/2014 6:40:51 PM
Sin City inFamous
IV.16
Overall Posts Rated:
710710
I have this match as example:

(68873591)

Watch out, i'm not complaining, despite i lost

Enthusiasm was 10 vs 8 (me)

No "foolish Free throws lottery"

i extimate "roughly" this, after one season of using and not using PdP:

right PdP complete: at least +1 level in Team OD and ID, not less than 20 points
right Focus (and i think same is for the pace, but i don't identify what it improves) +1 level in focus defence, from 4 to 6 points.
partial wrong focus (neutral against LI/Motion and so on) +1 sublevel in Focus Defence. Impossible to calculate Malus.
completely wrong focus/pace: -1 level in Focus Defence.
Completely wrong PdP: -1 level in both defences, nearly 20 pts malus.


So, IMO, PdP is right but it has simply too many powers. And also, there is too much difference in have right focus/pace and have both.

Probably is more important than enthusiasm, and sometimes it has more power than HCA.



Last edited by GM-Dyd at 3/23/2014 6:44:47 PM

This Post:
00
255864.24 in reply to 255864.23
Date: 3/28/2014 12:32:13 PM
Greensboro Generals
III.2
Overall Posts Rated:
746746
I can see where the 25-30 pt statement comes into play, the losing team in the game mentioned above graded out much better overall however the game calculates the ratings but it did not translate at all on the stats, there has to be more than meets the eye there. I think in reality it can be anywhere from practically nothing to thirty or so points depending on other circumstances in play, GS, enthusiasm, tactics, and then adding this into the mix has created another layer of the onion to peel, it may not always work for ya, but it advances the conversation so I am down with it.

Last edited by Coach Lambini at 3/28/2014 12:32:53 PM

This Post:
00
255864.25 in reply to 255864.24
Date: 3/28/2014 1:45:08 PM
Overall Posts Rated:
32293229
I can see where the 25-30 pt statement comes into play, the losing team in the game mentioned above graded out much better overall however the game calculates the ratings but it did not translate at all on the stats, there has to be more than meets the eye there. I think in reality it can be anywhere from practically nothing to thirty or so points depending on other circumstances in play, GS, enthusiasm, tactics, and then adding this into the mix has created another layer of the onion to peel, it may not always work for ya, but it advances the conversation so I am down with it.


What game are you referring to? The original poster has nothing at all to complain about as his ratings were not as good as the team that beat him and that's despite the winning team having his backups in the fourth quarter thanks to the 21 point lead accumulated over the first three. If you're referring to the game a couple of posts back, I'm not sure what criteria you're using to say the losing team graded out "much better overall" - the ratings were all within about a level in each category, split both ways. The team that won the game had a much higher PP100 performance, and had higher player ratings overall on average (sum of (player rating * number of minutes / 48)) / 5.

While the GDP can be conveniently blamed for this, my observation is that the major difference is that the team that won had double digit scoring from each of the SG, PG and SF, while the losing team had single digits for each. Inside scoring and inside defense on guards, of course, is not really at all reflected on the team scoring /defense ratings sufficiently but plays a real and important part in the outcome of games between LI teams. Il Tarzanello had 18 buckets from the 1, 2, and 3 spots, while Fantacanestro Team had 13 total from the 1, 2, 3 and 5.

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