Of course, you have the right to question Perpete's words. Which is fine. The thing that I dislike about your post though, is that you ask for evidence to back up his claims, but do not show any evidence yourself.
For the 4th time, I have nothing to prove as I did not claim anything as a fact, even something as little as boosting minimally the impact of stamina. Perpete did and therefore it seems perfectly logical that he backs up his claims, or that the only developer left in the game (Marin) comes here and says that he has made no change, this season and last season and the season before (just in case, for the avoidance of doubt).
I only floated the idea that something unusual could be going on as I've seen weird GS behaviour and so were other people. My personal favourite is a top team in my league who had 7>6 on 12 out 13 players and the following week they went
all back up, some with a single pop some with a double, including a
double pop on this fellow
(15038631) who got injured and only played 43 minutes. Are you starting to see a pattern where weird stuff happens and poor minute allocation leads to improvements in GS, sometimes double pops, while "conventional" minute allocation leads to drops? However, now for the 5th time, being puzzled and wondering if something has happened
is not the same as claiming to be sure that nothing has happened and imply that people here are moaning like they moan at the start of every single season.
Since it says EGM-Perpete, I still assume he is aware of changes.
I urge you to check the ask BBs and following threads, so you will understand how the communication on GE changes works between the devs and GMs work. I'm going to go out on a limb and loosely quote hrudey here, when he clarified that the development team is currently a single person, Marin, who does all the changes. That leaves no doubt for interpretation.
Thanks for that jab^^
Well, I thought I'd reply in the same tone, jabs included.
I guess you also figured out it is not as unusual as you thought. Too bad you didn't write that but simply removed it.
Again we seem to be having some communication issues. I removed it because it was not pertinent. I know that
in S31 a 0 minute player can drop either by 1 or 2 levels (and sublevels), my problem is whether that was the case in the past too (and the earliest you need to go is the first week of S30) and what the GS pattern was for players who got consistently 0 minutes every week thereafter. The variability (or lack of it) in today's GS results after the first week given a specific amount of minutes is not in question, we all agree it's there and it was not the point to begin with The problem is whether the swings are different and depend on minutes played in a different way than they did in the past.
Anecdotal evidence in the past pointed at better results in the first 2 weeks when overplaying your players a little (meaning closer to 72, maybe higher). This season many people who overplayed got drops and it looks like double drops and double pops are also more frequent than in the past. The problem is that it's difficult to compare because you'd need to compare to a large enough sample of GS updates from a season or more ago. So what we're doing in this thread is speculating. Everyone except for Perpete, who is mathematically sure nothing has happened, there are no bugs and no changes have been made (despite not being the one making those changes) since the last official changes.
Players who pop in gameshape below 48 minutes is nothing new to me. So I don't see any reason to make a fuss about this.
The player I linked previously
double popped in the second week with 43. This player
(36692852) double dropped the first week on 27 minutes and
TRIPLE POPPED on 40 minutes in the second week...
So yeah I don't have a crystal ball, but I think questions on GS are fair
Last edited by Lemonshine at 5/16/2015 6:46:44 PM