But actually I think you are suggesting beyond that that capping an MVP with an L4 is possible so we shouldn't bother capping him with an L7...that is bogus.
I'll gave the EXACT same primaries and 10-20 more pops in the secondaries. That is not an SF, that is a PG or C with secondaries.
no you don't, there are no free secondaries except IS for guards and OD (unconfirmed) for C. So it's really a trade off between having 10 extra pops in secondary skills and a couple of pops in primary skills. Yours is just blatant ignorance about how the cap works and you keep doing a disservice to everyone who bother to reading your opinion on this.
(really need MVP for a legitimate NT C on teh worst day, and top WC NTs/B3 etc. will only use HoF)
Here is another piece of brilliance! Mordor's arguably best player when he sold his entire team:
(23921389)Second highest value player on his roster:
(23562128)If you trained him with your inferior trainer he will probably end the same primaries/has some potential to meed the same primary numbers- those for a superstar...but since I use an L7 I can spend more time out of position with the height penalty I can still get a good nubmer OD,PA,JR...
Then it would mean that A) the target build is not achievable with a lvl 4 trainer; B ) you're making a sub-optimal choice wasting cap on skills that are not needed (like, notably JS and DR). You don't need to create a ball-hog who at the top level can't score reliably because OD is overpowered. Do you want to see the best guard in B3 last season? I bid on him in the past and he had 144 TSP, look at those stats and look at the salary:
(24714151). He shot 49-25-53 for 12.3 PPG. If you want to add 10 secondaries instead of 2 primaries then by all means do. You will end up with a PF like the ones I mentioned before with 134 TSP who OBVIOUSLY don't play in any NT, because they have the secondaries but not good enough primaries. Now, there is currently a 145 TSP PF who is on China's NT (but doesn't play). He's good, but 1 extra OD and perhaps 1 extra PA instead of 2 extra DR/HA would have made him a much better player and viable for SF. With lower TSP.
If you're talking about SFs then it's a different story, but here you're effectively arguing that it makes sense to have 5 extra pops in ID instead of 1 in OD for a point guard. That is the amount of cap the skills take. You can't have both.
If you are arguing we should train lower potentials then that's just silly.
I'm arguing that 140 is achievable with a Superstar SF and a lvl 4 trainer. I'm also arguing that a 130 build might be much better than idiotic 140 builds with 20 DR and relatively low defense.
If you have a HoF then lvl 6 trainer is your best bet to cap him. So it is for forward MVPs, but for guards and specifically Cs you really don't as most of the cap will go in the most important skills and sacrificing any one primary for 5 secondaries is not a good trade-off except for salary reduction.
Last edited by Lemonshine at 4/8/2016 4:51:32 AM