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BB Global (English) > U21 Consolation Tournament -- Season 37

U21 Consolation Tournament -- Season 37

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This Post:
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284770.16 in reply to 284770.13
Date: 2/14/2017 6:30:39 PM
Overall Posts Rated:
14901490
Seems some that have posted here would like to see a game where higher rating always wins no matter what.
I can't think of a more boring game then that.
We want ratings that are meaningful. Tell us what you understand from the ratings for this game, if you think they are ok.

Replay this game a hundred times and I am sure Italy wins 99 of those games as a minimum.
You don't know that. And I will tell you more: Marin and Astroguy don't know that either.

But to see that number become 100% would be a very boring game.
This is fairly simple: the ratings should give an idea about what's reasonable to expect in normal conditions given the match-up, so they should be the expected average of the statistical distribution used for the events they describe. This means that:
- All players on one team outscoring their expected average
- All players getting more rebounds that their expected average
- All players getting more assists than their expected average
- etc
- etc
is extremely unlikely. It is also blatantly evident that the current Game Ratings and PP100 are not useful to draw conclusions from games. And I'm not talking about a small divergence because some skills are not accounted for.


That said, it is not even the point for this game as I have tried to explain already. What you are saying is very similar to: even in the 0.01% of cases were a team overwhelmingly outperform their expected output across the board and are statistically superior and more efficient than the opponent, it's fine if they lose due to imperfections in the GE.



Last edited by Lemonshine at 2/14/2017 6:41:06 PM

This Post:
00
284770.17 in reply to 284770.16
Date: 2/14/2017 8:41:44 PM
Overall Posts Rated:
5353
This is fairly simple: the ratings should give an idea about what's reasonable to expect in normal conditions given the match-up, so they should be the expected average of the statistical distribution used for the events they describe.


I mean it's a real upset but as we all know - the ratings weight positions differently thus there's always a potential that position mismatch will lead to differential outcomes. With this effort mismatch - i'd say it's more of a 75/25 advantage Italy here and an OT win makes sense. If we can't assume that human direct input (coaching) will trump basic set probabilities then this game has a glaring issue.

Just watch parts of the 4th quarter and OT and you'll see how the Nederlands used each and every potential mismatch and opportunity they had. The teams are well-balanced outside (as the ratings show) thus playing a 3-2 zone enabled NL to limit quality touches for the inside monsters (advantage Italy as the ratings show). No idea about what the Italian SF looks like but it seems that his outside defense was exploited by NL, thus the rating advantage was limited. Playing two > 40k inside players probably means that they have bad driving and handling so yet again - bad looks created by putting pressure on guards leads to limited upside of high ID and IS.



Last edited by Randy Maus at 2/14/2017 8:46:42 PM

This Post:
00
284770.19 in reply to 284770.18
Date: 2/15/2017 3:14:08 AM
Overall Posts Rated:
14901490
Missing the point, but this is not new either. Italy had much higher efficiency than Holland AFTER the events in the game were simulated irrespective of what the ratings were. And efficiency was more in line with the ratings than the result would imply of course.

This Post:
00
284770.20 in reply to 284770.17
Date: 2/15/2017 3:21:30 AM
Overall Posts Rated:
14901490
Look, I don't want to be rude. Basketball is a very simple game: there are a finite number of possessions and then there is efficiency in putting the ball in the basket or preventing the opponent from doing so.

Do you want to explain how Italy ended with 10 fewer shots? I know because I have analysed the game, so I know what happened to each of those 123-124 possessions for both teams.

In terms of efficiency Italy was clearly better team, which is what the ratings also suggested of course. So instead of trying to sell something that does not exist (i.e. that Holland played better, taking advantage of mismatches) which is not reflected in the statistics for the game, try explaining why the team who was better statistically lost.

This Post:
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284770.21 in reply to 284770.20
Date: 2/15/2017 3:35:29 AM
Overall Posts Rated:
11011101
Look, I don't want to be rude. Basketball is a very simple game: there are a finite number of possessions and then there is efficiency in putting the ball in the basket or preventing the opponent from doing so.

Do you want to explain how Italy ended with 10 fewer shots? I know because I have analysed the game, so I know what happened to each of those 123-124 possessions for both teams.

In terms of efficiency Italy was clearly better team, which is what the ratings also suggested of course. So instead of trying to sell something that does not exist (i.e. that Holland played better, taking advantage of mismatches) which is not reflected in the statistics for the game, try explaining why the team who was better statistically lost.


Absolutely quote.
I already said that shit happens and random defeats too in this game. It's not strange, you can be angry, you can be unlucky but one time on earth it happens and you have to deal with it.
But writing as I read from some of you that "You did CT vs TIE, what did you expect?" (quote: In what way? Effort is not shown in the ratings. So that Netherlands used crunch and Italy took it easy doesn't show in those ratings.) is a very pointless way to describe this match and does not help anyone who is interested on understanding more about this game.
We have to analyze every statistic and every aspect of the game, because even with CT vs TIE this game should have been a garbage for Italy.
Then we can keep our respective opinion, but without explaining why the best team lost even with better statistic, better ratings, better matchups, more enthusiasm, more rebounding, more flow, slightly better game shape and so on.... yeah, it's pointless as I wrote.

This Post:
00
284770.22 in reply to 284770.21
Date: 2/15/2017 6:06:08 AM
Overall Posts Rated:
14901490
Then we can keep our respective opinion, but without explaining why the best team lost even with better statistic, better ratings, better matchups, more enthusiasm, more rebounding, more flow, slightly better game shape and so on.... yeah, it's pointless as I wrote.
Well the game was simulated. According to what shows up in the box score Italy was the better team. Italy had 11 turnovers (same as Holland) but also had 5 offensive fouls called against (to 0). Italy had 9 rebounds who ended out of bounds (to 3). That's 11 net possessions changed 6 of which are turned around without showing anywhere.

This GE has garbage efficiency ratings for players compared to real life and it compensates with higher numbers of possessions and here is where the problems arise. Turn around enough possessions and the worse team wins even if he's worse in every aspect of the game. Which is what happened here.

In real life it would be like the referees calling 5 more offensive fouls on the Cavs. This prevents them from attempting a 5 shots and gives the Warriors 5 extra chances, given the scoring efficiency of those teams that's like a 10 point swing, probably more. This shows in the box score. The out of bounds would be like a team having a 24 second violation 9 times in a game and NOT being shown in the box score. Note that in real life this does indeed go under team turnovers, but in BB it just disappears into thin air (otherwise you'd see a lot of games in BB where team turnovers are higher than team assists....).

Last edited by Lemonshine at 2/15/2017 6:08:32 AM

This Post:
00
284770.23 in reply to 284770.22
Date: 2/15/2017 6:13:49 AM
Overall Posts Rated:
11011101
I absolutely understand your post, more or less I do the same analysis as yours so you're using my words
What I was asking to the others is to motivate their opinion, because saying "well, it was CT vs TIE, why ridiculous" is really a poor contribute to the discussion.
These weird matches can be helpful a lot to understand how (bad, sometimes) the GS runs, so as you did, let's try to figure out what happened instead of simply addressing it superficially as "CT vs TIE". Because we can paste tons of example with CT vs TIE with lower MR and ratings difference with the best team win, so...

This Post:
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284770.25 in reply to 284770.22
Date: 2/15/2017 7:22:49 AM
Overall Posts Rated:
5353
Well the game was simulated. According to what shows up in the box score Italy was the better team. Italy had 11 turnovers (same as Holland) but also had 5 offensive fouls called against (to 0). Italy had 9 rebounds who ended out of bounds (to 3). That's 11 net possessions changed 6 of which are turned around without showing anywhere.

This GE has garbage efficiency ratings for players compared to real life and it compensates with higher numbers of possessions and here is where the problems arise. Turn around enough possessions and the worse team wins even if he's worse in every aspect of the game. Which is what happened here.


But isn't this the interesting point? I always assumed that offensive fouls and rebounding out of bounds were clear indicators that your team was mismatched in key positions when it comes to player on player defense/offensive skills and a bad game plan. Look at a Big Ten College Game and you'll see a match-up where teams are evenly matched but one team is just executing so poorly that the guards can't find good, easy looks so they force into a bad look for inside players who either do an offensive foul (charge = bad driving) or take a forced shoot with bad outcomes.

I do agree on the stat sheet needing an update to include more pertinent information but I still see this outcome as falling under the probability curve.

This Post:
00
284770.26 in reply to 284770.25
Date: 2/15/2017 9:49:36 AM
Overall Posts Rated:
883883
I'd love to see them actually run this game 99 more times for posterity's sake. Wouldn't bog the server. Only BBB games today. But of course they won't, or if they did, wouldn't share results.

I'd guess around 96-4 or 97-3.

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