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Is 2-3 zone dead thing?

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293683.16 in reply to 293683.14
Date: 4/21/2018 10:55:57 AM
Overall Posts Rated:
120120
No. Just the position they are set at in the lineup.

The tactical choices are basically just mathematical formulas (functions) churning out results based off the numbers of all the players at each position and all their skills times/divided by the multipliers and coefficients within the function.

This Post:
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293683.17 in reply to 293683.16
Date: 4/22/2018 12:16:40 AM
Overall Posts Rated:
1818
In the guide it says you lose a small bit of ability if you guess wrong. Is this true. Also thank you for the reply

This Post:
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293683.18 in reply to 293683.15
Date: 4/22/2018 12:28:28 AM
Overall Posts Rated:
1818
You something about fast break attack from 2-3 zone. so you dont think run and gun would help that since it basically a fast break attack of offense?

I watched a few 2-3 zone games it seems to be based on stamina or game shape and bench defense. its always th same type of collapse every game, every team. I played a game of it and its he same as your game in collapse.. I think team motivation, Like crunch time would help 2-3 zone be played better.

This Post:
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293683.19 in reply to 293683.17
Date: 4/24/2018 9:24:56 PM
Overall Posts Rated:
120120
Yes. if you make a Game Day Prediction (GDP) and you are wrong, you lose some ability.
if you are right, you gain some.

This Post:
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293683.20 in reply to 293683.19
Date: 4/26/2018 8:39:24 AM
Overall Posts Rated:
1818
"Gdp" sounds like stamina boost or a motivational boost. ne question why was such every implemented. Not saying its bad I'm curious to know.

Im also feel, I am correct somewhat in my assertions Gdp could be the answer to get 2-3 zone to work more better. If they guess it wrong of course,Im not saying it guarantees a win. But the players will need those boosts that Gdp is giving In 2nd qtrs .