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How to chose a SF ?

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From: Lemonshine

To: Veoz
This Post:
00
299884.16 in reply to 299884.15
Date: 6/2/2019 7:28:18 AM
Overall Posts Rated:
14901490
It's really hard to compete while training 6 young players. It means you have 2 starters who do not contribute almost anything and will be abused defensively, so the other 3 have to be studs (in relative terms). Also minutes management trying to get 6 48+ is a lot harder than if you train 5 players tbh.

D2 might be the most profitable division (or about the same as D1) right now, so you're not wrong about trying to stay up in general, but staying at the salary floor and trying to promote back in 1 or 2 seasons when you move to single position training might be best actually.

Last edited by Lemonshine at 6/2/2019 7:29:58 AM

From: Veoz

This Post:
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299884.17 in reply to 299884.16
Date: 6/3/2019 3:17:00 AM
Aubel Nation
BBBL
Overall Posts Rated:
3131
Second Team:
Sclessin Fever
Do you mean I should sell 2 young players and just keep training 4 on two spots?

Minutes management is not that much of an issue, each player just plays one full game per week (unless they foul out, which doesn’t happen very often). They all have a good stamina and some OD (11-13). Is that a wrong strategy?

From: Lemonshine

To: Veoz
This Post:
00
299884.18 in reply to 299884.17
Date: 6/3/2019 3:37:25 AM
Overall Posts Rated:
14901490
Minutes management is a problem if you are looking to have perfect minutes for all your players, although admittedly it's less of a problem than it used to be in the past. Assuming you don't start your trainees twice in a week then you need 6 trainees + 6 players (say you train 1v1 forwards, you need 2+2 guards and 1+1 centers to start 2+1 games). This is less of an issue now that ST is factored in the GS calculation and you have the psychologist to help you out when things look really bad, it was worse in the past. Without managing minutes well and keeping GS up, you will struggle to win games while starting 2 young trainees.

The competitive problem with training 6 instead of 5 is that you have 2 holes in your lineup both offensively and defensively every game. Training 5 may pay dividends for 2 reasons:
- in 1 game of the week you can start 1 trainee and 4 fully grown players. That makes a big difference, as hiding 1 player defensively is much easier
- you have 1 or 2 games to fix minutes potentially, so the likelihood of having 46, 47 minutes instead of 48+ is lower. While this is not a huge deal, it does matter.


Last edited by Lemonshine at 6/3/2019 3:40:15 AM

From: Veoz
This Post:
00
299884.19 in reply to 299884.11
Date: 6/8/2019 3:22:47 AM
Aubel Nation
BBBL
Overall Posts Rated:
3131
Second Team:
Sclessin Fever
Hi guys,

I'm now looking to buy a PF, and I'd have the same questions.

My current PF is pretty well balanced. His inside skills are not that great (11 IS and ID, 10 RE, 7 SB), but he compensates with some nice outside and utility skills (8 PA, 10 JS, 8 JR, 8 OD, 9 DR and 8 HA). Unfortunately he doesn't seem to have a great impact on my team, so I think I should replace him, maybe with someone more inside oriented ?

I'm currently getting outclassed by many teams inside the paint, and the overall rebounding note of my team isn't good. So I was thinking maybe buying a PF with higher inside skills (say 14 IS, ID, RE and something like 10+ SB). What else does he need ? Some JS (8?) and DR (8?), passing (6-7 will do?). Is a high IS skill even useful without JS ?

The thing is I spent a lot of money on my SF, so I won't have much more thank 800k$ for this player. I think I'll buy someone a little bit older, 30 yo sounds good.

Thanks for your answers !