5. What is tested in scrimmages last season?
This is from Season 62 post news: "BuzzerBeater game engine was based originally on early 2000s basketball, but it's a completely different basketball game today. From paint battles and isolations, the game has evolved to a fast paced attacking schemes, based on movement and passes. It's time for BB to join the party. We've implemented an improvement on assists for all game types, and we are testing a larger effect in private league games, which will be implemented sometime in the future. "
I see. But I can't understand why the news says,
With this, we have also implemented changes that simulate the fast pace of modern basketball, essentially resulting in more assists in all matches (tested in scrimmages last season).
The private league game is not the scrimmage, right?
6. Is the Game Engine in S63 exactly the same as the one in S62? In yesterday's game (127702532), my starting player had less playing time than expected, which made me wonder if something has changed?
No.
Sorry for my wrong punctuation. I'm not sure what you mean by your “No”. Is it “The Game Engine in S63 is not exactly the same as the one in S62”, or “The Game Engine hasn't changed”?
IMO, PickUp Games System is not a bad idea. The only thing I don't like is no limit between original team and Utopian team. Knowing the skills of both sides rather than just knowing your own skills will provide a significant advantage.