Most changes sound ok or good, except this future one:
- To more in depth tactics and possibly alter the LI domination, you will be able to guess your opponent strategy, giving you a boost.
I think it will turn the game into rock/paper/scissors, the game already has a lot of random factors, and adding more guessing just feel wrong for me.
Moreover it duplicates the defensive tactics, if you think your opponent might use a specific attack or is stronger in a particular area, you can choose a defensive tactic that try to counter the way you think the oponent will attack.
Now you could guess twice once with your defensive tactics and once with the new "guess". This is hard to rationalize.
Certainly Z2-3 is a poor counter to LI, but just fix Z2-3 rather than mess everything.
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I would really like more options for selecting tactics. A fully fledged 'Tactics Editor' would be great. Or simpler, as the tactics are more or less weights that affect the game engine (they are propably more complex, but the idea is the same), I would like to have sliders to affects those weights and to try to customize the tactics for my players and for the opposing team.
This would give the feeling of what coach do IRL, rather than a poker guess. Moreover some tactics see little use because they are too specific, for example if I want to play a slow tempo game, Patient should be a natural choice, however Patient turns to be much more specific than just being slow.
More ways to adapt tactics will help correct the defects (or perceived ones) of the existing tactics, and reduce the LI dominance.