BuzzerBeater Forums

BB Global (English) > New season news?????

New season news?????

Set priority
Show messages by
Message deleted
This Post:
00
191779.162 in reply to 191779.161
Date: 7/28/2011 12:28:42 AM
Overall Posts Rated:
459459
If you don't think catching a ball is the basis of ball handling, I don't know what to tell you. And most US 7th grade girls' softball teams could beat the team I coach. What difference does that make? I'm not from here. I didn't learn how to play nor coach here.

If you don't think Chris Paul put in his hours of practicing fundamentals, you would be wrong. I guarantee you.

Once I scored a basket that still makes me laugh.
This Post:
00
191779.163 in reply to 191779.125
Date: 7/28/2011 2:42:41 AM
Overall Posts Rated:
959959
And,maybe as the most important thing,slows the training of the players in the main skills,giving a big advantage in short-mid term to the teams that actually have better players,because who wants to create a player with the same primary skills will need more time to reach them

And where is the difference between now and then? So if I got 8 pops from full season OD training before, now I will get 7. It's the same for all players, so there willl still be the same gap between better and worse players who receive the same training.

Few players receive training when they are 25-26-27years or older because of a lot of reasons(too high salaries for the league,potential cap,change of training of the owner,etc...),so the change for them is minimal
But all the young players that are trained will suffer from this reduction in the training of the primary skills.1 pop for season for 7-8 seasons means 7-8 primary skills less for a player that have to be trained for a lot of weeks when he'll be26-27 years to reach the level of the actual player who is not trained to reach the same skills
I would call this a BIG advantage...


this would mean that secondary training is never selected for other A Skills, but if you train a guard in OD and he gets training in JS or JR, and loss less through the elastic effect you could also argue as an advantage.

Also i think that especially in club level the dudes with secondaries are better, on NT level it might be a small disadvantage.

This Post:
00
191779.164 in reply to 191779.162
Date: 7/28/2011 3:24:47 AM
Overall Posts Rated:
196196
Please can we refrain from the personal attacks... bahahahahahahahahahaha

Will the new changes kick in this Friday?

There are many veteran managers on this thread that have passed good comments... interesting to see that not all reside in the top divisions as before (out of choice) and it will be fun to see how they climb back up the ranks (out of choice!)...

I think my duck down and up was successful and may even put it to the test again.... happy with the way I planned for the changes (by not planning)

I'm happy with my initial analysis about us all now building very similar players/rosters and believe the transfer list will be used less frequently again from here on in...... question now is will the majority of teams still train a Look Inside based roster?

10% really isn't a lot is it..... will we really see massive changes?? Is this really a change at all or just 1 to buy another season of development on Game Engine changes?


Message deleted
From: arrano

This Post:
00
191779.166 in reply to 191779.143
Date: 7/28/2011 4:14:36 AM
arrano
IV.48
Overall Posts Rated:
3737
Second Team:
Los Torpedos
As usual I'm confused by the news. Can someone confirm me if I undestand it right?
1) some additional pops in unrelated skills - this pops will be randomly distributed to unrelated skills each skills or specific value by the same formula every training?
2) if a player has for example IS 5, all the other skills 15, will be IS training faster than before due to elastic effect? and on the other hand IS 15, all the others 5, IS training will be slower than before?


Point 2 very important to know. If the elastic effect only works in one way then, in the practise, will be more slow train ALL players and if you add uncontrolable pops the frustation will raise and we donĀ“t need more frustation in this game.

Last edited by arrano at 7/28/2011 4:15:30 AM

This Post:
00
191779.167 in reply to 191779.163
Date: 7/28/2011 4:40:09 AM
Overall Posts Rated:
404404


this would mean that secondary training is never selected for other A Skills, but if you train a guard in OD and he gets training in JS or JR, and loss less through the elastic effect you could also argue as an advantage.

Also i think that especially in club level the dudes with secondaries are better, on NT level it might be a small disadvantage.

The elastic effect is disadvantaged,because you train the primary skills slower than before,so you need to train one skill for a bigger time to use then the elastic effect on others skill
And your example is however bad,because you lose more time on OD,and not all what you lose for Od goes to a useful skill(because something will go someway/sometimes to Reb and SB)

This Post:
00
191779.168 in reply to 191779.165
Date: 7/28/2011 4:41:52 AM
Overall Posts Rated:
459459
No. I stand by what I say. Ball handling is not only about dribbling. It's about handling the ball. If it was only about dribbling, they would call it dribbling. As any decent ballplayer knows, dribbling is the last thing you want to do with the ball after you catch it. The first thing is protect it. The second thing is either pass it to someone in a better position or shoot it. The last thing is put it on the floor.

Now let's assume your team is in division IV. That would mean your team is about the equivalent of a high school team. The high school teams I have coached in my life have all needed work on catching the ball correctly depending where they are on the floor. So, yeah, learning how to catch would be about right.


Once again you are mistaking driving with ball handling.

Oh, and Jason Kidd has twice the hands of Bynum.

Once I scored a basket that still makes me laugh.
This Post:
11
191779.169 in reply to 191779.158
Date: 7/28/2011 4:43:29 AM
Overall Posts Rated:
404404
I train mulit-skilled players anyway, so I'm loving the change. Oh, and SF training just got easier

How the hell the SF training become easier?
You are still forced to put your players out of position for most of the time,and now the primary skills are also slowed down,meaning you'll need more time before your player can be well-rounded and effective to play SF

This Post:
11
191779.170 in reply to 191779.164
Date: 7/28/2011 4:51:14 AM
Overall Posts Rated:
459459
Just pointing out the obvious...

I don't know but I assume the new changes will be implemented on Friday.

I can only answer for myself about the training and I try to train a Base Offense roster.

No, 10% is not a lot. Let's say it takes you two weeks to pop in Passing, at .5 level per week. In 20 weeks of training you will see 1 less pop. 1 less pop every season. It infuriates me!!! Perhaps it is what you suggest or maybe a smokescreen to take people's minds off the fact that another season begins without the coveted jersey maker.

Once I scored a basket that still makes me laugh.
This Post:
00
191779.171 in reply to 191779.170
Date: 7/28/2011 5:27:33 AM
Overall Posts Rated:
196196
Just pointing out the obvious...

I don't know but I assume the new changes will be implemented on Friday.

I can only answer for myself about the training and I try to train a Base Offense roster.

No, 10% is not a lot. Let's say it takes you two weeks to pop in Passing, at .5 level per week. In 20 weeks of training you will see 1 less pop. 1 less pop every season. It infuriates me!!! Perhaps it is what you suggest or maybe a smokescreen to take people's minds off the fact that another season begins without the coveted jersey maker.


Damn - the fog was sooo thick in the announcement, I forgot to harp on about this!!

I also don't see any mention of a salary cap..... Charles... I think you need to re-word this seasons news..... quickly!

Advertisement