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unrealistic Free Throw %

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187744.162 in reply to 187744.159
Date: 7/12/2011 12:12:14 PM
Overall Posts Rated:
968968
I like the training system the way it is, but i like starting everybody at atleast inept, but then have it fall like stamina does! S

This Post:
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187744.163 in reply to 187744.158
Date: 7/12/2011 1:30:36 PM
Overall Posts Rated:
32293229
I could care less about that earlier post...taking a sample from the 2010-2011 season....everybody knows that the art of jump shooting is dead. That is why I took my sample from some of the best pure shooters to ever play the game.


Great point! And after all, the goal of Buzzerbeater is to be a real-to-life simulation of the 1991 NBA season. Thankfully someone had the wisdom to recognize this and to ignore the vagaries of statistics and select a narrow group of players that suits their argument. On an intellectual level, sure, one might argue that you're engaging in selection bias, but the important thing is that BB is about the NBA in 1991 and nobody there ever shot 0% from the line, unless they did in which case we should go back and fix those stats too.

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187744.164 in reply to 187744.163
Date: 7/12/2011 2:28:33 PM
Overall Posts Rated:
4343
I think people need to forget about NBA statistics because those are clearly marred by the players practicing free throws and the fact that we're not arguing about players shooting 80%+ - we're arguing about players that shoot less than 30% in this game, which the NBA does not have.

The fact is, that if you go outside with a basketball and you hit 6/10 of your jumpshots and never practice free throws, you're going to hit at least 3/10 free throws on average. There is very clearly a correlation, at least at the sub-60% FT shooting range, and anybody that has played basketball knows that.

I think the real debate is whether the game should follow a realistic approach or not. I honestly don't care either way, but I think a fair suggestion is starting players at 2.5 FT skill (between pitiful and awful) and then, as others suggested, have 1 FT pop for every 4-5 in JS.

This Post:
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187744.165 in reply to 187744.159
Date: 7/12/2011 2:33:42 PM
Overall Posts Rated:
12061206
Why not have all the players start at inept? inept = about 50% which isn't a bad starting point for all players

Because in this way FT training will be completely useless. Because you have 50% for free and it's impossible to have 100%, so only reasonable strategy will be to never train FT.
In this way number of possible choices will decrease and game will be less interesting. Less strategies means game is more similar to rock-paper-scissors game.

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187744.166 in reply to 187744.165
Date: 7/12/2011 2:57:07 PM
Overall Posts Rated:
406406
Thats not true, in a close league free throws will win you games, so any higher percentage will benefit a team. Unfortunately the foul rates are somewhat irrational so it seems that FT skill is useless sometimes, especially if a difference of 25% FT skill will translate to 5 more points scored for a single player.

This Post:
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187744.167 in reply to 187744.166
Date: 7/12/2011 3:06:06 PM
Overall Posts Rated:
12061206
Thats not true, in a close league free throws will win you games, so any higher percentage will benefit a team.

But each FT training means that one of other skills in team is worse, because it can't be trained in week when FT is trained ;-)
And simple calculation: You have FT=50% for free and it's impossible to get next 50% even if you will train FT 1000 weeks in a row ;-)
So almost always there should exist better choice than FT training.

This Post:
11
187744.168 in reply to 187744.166
Date: 7/12/2011 3:10:39 PM
Overall Posts Rated:
345345
Thats not true, in a close league free throws will win you games, so any higher percentage will benefit a team. Unfortunately the foul rates are somewhat irrational so it seems that FT skill is useless sometimes, especially if a difference of 25% FT skill will translate to 5 more points scored for a single player.


This topic is really getting out of hand:)


You are completely irrational. I understand that you would like a more realistic percentage, but if you just wanna win some games, and bark at the BBs that's just wrong. If FT skill is pulling you back that much, you should train or sell. I have a player with atrocious FT but i trained him in such a way that it wouldn't matter. You can't just ask for a fix that would make you win games, that's just silly. I could ask for quicker OD the next season cause i will be training it, but that's not right


All this being said, I just think players should start with pitiful or awful FT being the lowest possible, that should be a nice fix

This Post:
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187744.169 in reply to 187744.168
Date: 7/12/2011 3:12:45 PM
Overall Posts Rated:
406406
You absolutely don't understand what I ask for...

edit: this year I trained 7 weeks of FT shooting - just for you boneheads that want to berate me to train FT shooting.

Last edited by hupfingatsch ihm sein Knecht at 7/12/2011 3:16:58 PM

This Post:
11
187744.170 in reply to 187744.164
Date: 7/12/2011 3:19:08 PM
Overall Posts Rated:
573573
...I think the real debate is whether the game should follow a realistic approach or not. I honestly don't care either way, but I think a fair suggestion is starting players at 2.5 FT skill (between pitiful and awful) and then, as others suggested, have 1 FT pop for every 4-5 in JS.

The only reason to bring up actual statistics is that many people are making the argument that it is unrealistic to have good jump shooters be poor free throw shooters. Well how do we decide what is realistic? Cherry pick a few examples that support our case? No, that's lame. As is just stating, "anybody who plays knows this."

Instead, we collect a bunch of results from the real world ask: how common is it that good jump shooting goes along with good free throw shooting. And the answer is, contrary to everyone's gut feeling, the two don't go that well together. So your suggestion of adding 1 FT per 4-5 JS doesn't reflect real world results. There was a very slight tendency for good 3 point shooters to be better FT shooters, but it wasn't that strong either.

However, what the statistics do show, is that there is a certain floor of free throw percentage. Even the worst FT guys make at least 30-40% of their shots. In that case, if realism is your goal, suggesting that every player starts with pitiful or awful FT is quite reasonable. There's also ceiling effect as well; not too many guys are hitting above 92% (not sure what the upper levels of BB players is - surely nobody ever complained about it!).

The idea of having FT skill decay like stamina is cool too; one of the articles I read about FT shooting noted how many coaches hate to spend practice time on FTs, and will only do it when the FT% falls below a certain rate). This would also fit with your statement that the real world statistics are marred by practice.

Now all the above rests on the premise that the statistical results in BB should not be too far away from real life(i.e., they should be realistic). I don't see it that way, and would prefer to leave the FT shooting as it is, and force managers to make the strategic decision of when to spend a week training FT.

But, even for those people arguing that this unrealistic situation should be changed, linking FT to JS (or JR) doesn't accomplish your goal.

This Post:
00
187744.171 in reply to 187744.155
Date: 7/12/2011 4:46:09 PM
Overall Posts Rated:
12001200
Either you're mathematically clueless or willfully ignorant of what's been written. As I said earlier, it'd be nice to see someone try to disprove this data. I'm guessing you'll instead respond with another emotional rant full of CAPS and hahahahas.

Uhm, that was me and not the poor Japanese user.
And I don't think there's a need to insult someone just to make your point.

Seriously, I'm getting tired about this statistic that you continuously come up with.
The model in that "study" is just WRONG (yes, wrong in CAPS)

Didn't you notice that all players' FG% are considered? Yes, even Shaq's FG%. Have you ever seen Shaq shooting jumpers? No, so why does the study consider his FG%? I assume you don't care because it proves your point, who's clueless now? :D
That's just an example. Another example: even 3pt shots during a game are not a good comparison criterion, because in game your shots are usually contested (and if you're a good shooter usually you get a good defender) while during FT you are not contested. Can you get it?

I'm just saying, if you train JS then you get some FT training too.

How strange, after more than 150 messages you still don't get the point, just because you're too busy insulting other users. Go on, please, make yourself comfortable.

PS: hahaha. CAPS. CAPS.

Last edited by Biffo (*DT Member) at 7/12/2011 4:49:24 PM

This Post:
00
187744.172 in reply to 187744.171
Date: 7/12/2011 5:02:24 PM
Overall Posts Rated:
573573
...Didn't you notice that all players' FG% are considered? Yes, even Shaq's FG%. Have you ever seen Shaq shooting jumpers? No, so why does the study consider his FG%? I assume you don't care because it proves your point, who's clueless now? :D
That's just an example. Another example: even 3pt shots during a game are not a good comparison criterion, because in game your shots are usually contested (and if you're a good shooter usually you get a good defender) while during FT you are not contested. Can you get it?


No, I don't get it. Because in the BB game, JS and JR control a players ability to hit jumpshots and 3 pointers. You are arguing that the real life FG% and 3P% don't influence FT%, why on earth should JS/JR be linked with FT in the game? That makes absolutely no sense at all.

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