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Committee for the Rights of Small Forwards

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67212.162 in reply to 67212.161
Date: 1/13/2009 1:51:03 AM
Overall Posts Rated:
458458
If:
OD trains in 4 weeks
HN trains in 8 weeks
ID trains in 8 weeks
DR trains in 8 weeks

ID trains in 4 weeks
IS trains in 8 weeks
DR trains in 8 weeks
SB trains in 8 weeks



In this scenario, a SF could raise a level of OD in 4 weeks while raising his ID, HN, and DR by 1/2 a level. Then he could raise his ID in another 4 weeks while raising his IS, DR, and SB 1/2 a level. Half a season of training would net one and a half pops in ID, one in OD, one in DR, and half a pop in HN and SB. That doesn't seem like too much, given that the wingmen I train get between 8 and 12 pops per season, which is fairly slow training I imagine.

Alternating trainings would see:

week 1 OD 25% ID 12 % , HN 12%, DR 12%
week 2 OD 25%, ID 37%, IS 12%, DR 24%, HN 12%, SB 12 %
week 3 OD 50 %, ID 49%, HN 24%, DR 36%, IS 12%, SB 12%
week 4 OD 50%, ID 74%, HN 24%, DR 48 %, IS 24%, SB 24%

No?


Last edited by somdetsfinest at 1/13/2009 2:31:38 AM

Once I scored a basket that still makes me laugh.
This Post:
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67212.163 in reply to 67212.158
Date: 1/13/2009 9:19:06 AM
Overall Posts Rated:
404404


on the second point, I dont completely follow your argument, so let me sketch out what I think you are saying....

you say, I can train my center in jump shot by playing him at PG, but that is not his primary skill.. where as a SF you feel you need to play out of position to train his primary skill, and so you want one skill to be dedicated to the SF position, and so you would have like... single position driving be available for SF, and then maybe Driving SG/SF and then Driving SF/PF/SG ... etc etc...

I think that would create a certain symettry amognst the positions if that were done, but I think the primary skill of a SF is that he is well rounded, and so the most appropriate way to do that is to have a training system in which the SF can effectively train at many skills, but not optimally train as those optimal trainings are reserved for the more specialized roles. That isnt to say you can't play the SF out of position to train optimally, but you have a tradeoff to pay in that case... though presumably a lesser tradeoff than playing C at PG because the SF is more well rounded.

Your thought could be right,if you dont' consider that,to train the primaries skill of a SF and also stamina and free throws,i don't have the material time to make him a well rounded player without playing ALWAYS,not in few match,but ALWAYS in another role.We don't want any type of training available for a SF,only this training

This Post:
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67212.164 in reply to 67212.159
Date: 1/13/2009 9:38:25 PM
Overall Posts Rated:
155155


good to see. I read this whole thread and I thought your position was a little one sided.


I'm often that way - especially when it effects me directly.

To be fair, though, there is a lot of that in this thread on both sides.

By the way, I don't know if I would ever train ID/OD. The pops would take too long. I want to see my pops!

Run of the Mill Canadian Manager
This Post:
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67212.165 in reply to 67212.164
Date: 1/13/2009 11:06:31 PM
Overall Posts Rated:
1919
By the way, I don't know if I would ever train ID/OD. The pops would take too long. I want to see my pops!


Heh, that made me think of this old commercial:

http://www.youtube.com/watch?v=yjkSUZu24sA

This Post:
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67212.166 in reply to 67212.164
Date: 1/14/2009 4:31:15 AM
Overall Posts Rated:
404404

By the way, I don't know if I would ever train ID/OD. The pops would take too long. I want to see my pops!

I'm for hte "new training party" and also I think thet i'll use this training few times in a season,because the pops in every case will take too long,but if i need to use my Ap in playoff and he need some improvements in both the defence in this period,i could use it

From: Tsuneo
This Post:
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67212.167 in reply to 67212.11
Date: 1/15/2009 3:45:03 PM
Overall Posts Rated:
00
i disagree i want more offense for my SF

This Post:
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67212.168 in reply to 67212.167
Date: 1/16/2009 3:02:27 PM
Overall Posts Rated:
404404
you can train it(jump shot for SF-PF)...

This Post:
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67212.169 in reply to 67212.168
Date: 3/3/2009 9:31:37 AM
Overall Posts Rated:
170170
I found this interesting discussion searching in forums suggestions for training schemes. I will go through this thread more detailed but without losing my original idea I will post right away.

My problem is that I train SF-s:) And I want to give them 1on1 training but want to exclude PG (if I play him at SG), PF and the whole other team. I guess it's been asked before but I can't find the threads:

make it possible 1on1 training for wingmen SG/SF!

This Post:
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67212.170 in reply to 67212.169
Date: 3/4/2009 7:49:22 AM
Overall Posts Rated:
9696
the best way for us managers would be custom made training.

which means you pick positions (in any combination) and also choose your primary trainingskills, and 2 or 3 secondaries.

Until that point, we will keep inventing all kinds off trainingtypes, since no matter which ones they'll add, we will always want to option for more combinations. ;)

Ah, and if we've reached that point, we do not need to stop... we could push it to the point where we get to choose playernames instead of positions... ;)

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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67212.171 in reply to 67212.170
Date: 3/4/2009 8:09:46 AM
Overall Posts Rated:
170170
In fact, I like that training SF-s is sort of challenge- you plan your minutes, positions, training type etc. I love looking for balance in these fields and finding best solutions for my trainees. I like to train my SF-s to unique players which are not so common and therefore more valued on transfer market. I don't want that my training and financial plan for many seasons would be ruined with some radical changes in training.

All that said, I principally support current training system, but still think that 1on1 training should be available also for wingmen, with the same position choices as for jump shot.

This Post:
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67212.172 in reply to 67212.170
Date: 3/4/2009 5:21:46 PM
Overall Posts Rated:
576576
Puff puff give there Doomy, BB is not some "game" that's all about having fun.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
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