on the second point, I dont completely follow your argument, so let me sketch out what I think you are saying....you say, I can train my center in jump shot by playing him at PG, but that is not his primary skill.. where as a SF you feel you need to play out of position to train his primary skill, and so you want one skill to be dedicated to the SF position, and so you would have like... single position driving be available for SF, and then maybe Driving SG/SF and then Driving SF/PF/SG ... etc etc...I think that would create a certain symettry amognst the positions if that were done, but I think the primary skill of a SF is that he is well rounded, and so the most appropriate way to do that is to have a training system in which the SF can effectively train at many skills, but not optimally train as those optimal trainings are reserved for the more specialized roles. That isnt to say you can't play the SF out of position to train optimally, but you have a tradeoff to pay in that case... though presumably a lesser tradeoff than playing C at PG because the SF is more well rounded.
good to see. I read this whole thread and I thought your position was a little one sided.
By the way, I don't know if I would ever train ID/OD. The pops would take too long. I want to see my pops!
All that said, I principally support current training system, but still think that 1on1 training should be available also for wingmen, with the same position choices as for jump shot.