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New season news?????

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191779.164 in reply to 191779.162
Date: 7/28/2011 3:24:47 AM
Overall Posts Rated:
196196
Please can we refrain from the personal attacks... bahahahahahahahahahaha

Will the new changes kick in this Friday?

There are many veteran managers on this thread that have passed good comments... interesting to see that not all reside in the top divisions as before (out of choice) and it will be fun to see how they climb back up the ranks (out of choice!)...

I think my duck down and up was successful and may even put it to the test again.... happy with the way I planned for the changes (by not planning)

I'm happy with my initial analysis about us all now building very similar players/rosters and believe the transfer list will be used less frequently again from here on in...... question now is will the majority of teams still train a Look Inside based roster?

10% really isn't a lot is it..... will we really see massive changes?? Is this really a change at all or just 1 to buy another season of development on Game Engine changes?


Message deleted
From: arrano

This Post:
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191779.166 in reply to 191779.143
Date: 7/28/2011 4:14:36 AM
arrano
IV.48
Overall Posts Rated:
3737
Second Team:
Los Torpedos
As usual I'm confused by the news. Can someone confirm me if I undestand it right?
1) some additional pops in unrelated skills - this pops will be randomly distributed to unrelated skills each skills or specific value by the same formula every training?
2) if a player has for example IS 5, all the other skills 15, will be IS training faster than before due to elastic effect? and on the other hand IS 15, all the others 5, IS training will be slower than before?


Point 2 very important to know. If the elastic effect only works in one way then, in the practise, will be more slow train ALL players and if you add uncontrolable pops the frustation will raise and we don´t need more frustation in this game.

Last edited by arrano at 7/28/2011 4:15:30 AM

This Post:
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191779.167 in reply to 191779.163
Date: 7/28/2011 4:40:09 AM
Overall Posts Rated:
404404


this would mean that secondary training is never selected for other A Skills, but if you train a guard in OD and he gets training in JS or JR, and loss less through the elastic effect you could also argue as an advantage.

Also i think that especially in club level the dudes with secondaries are better, on NT level it might be a small disadvantage.

The elastic effect is disadvantaged,because you train the primary skills slower than before,so you need to train one skill for a bigger time to use then the elastic effect on others skill
And your example is however bad,because you lose more time on OD,and not all what you lose for Od goes to a useful skill(because something will go someway/sometimes to Reb and SB)

This Post:
00
191779.168 in reply to 191779.165
Date: 7/28/2011 4:41:52 AM
Overall Posts Rated:
459459
No. I stand by what I say. Ball handling is not only about dribbling. It's about handling the ball. If it was only about dribbling, they would call it dribbling. As any decent ballplayer knows, dribbling is the last thing you want to do with the ball after you catch it. The first thing is protect it. The second thing is either pass it to someone in a better position or shoot it. The last thing is put it on the floor.

Now let's assume your team is in division IV. That would mean your team is about the equivalent of a high school team. The high school teams I have coached in my life have all needed work on catching the ball correctly depending where they are on the floor. So, yeah, learning how to catch would be about right.


Once again you are mistaking driving with ball handling.

Oh, and Jason Kidd has twice the hands of Bynum.

Once I scored a basket that still makes me laugh.
This Post:
11
191779.169 in reply to 191779.158
Date: 7/28/2011 4:43:29 AM
Overall Posts Rated:
404404
I train mulit-skilled players anyway, so I'm loving the change. Oh, and SF training just got easier

How the hell the SF training become easier?
You are still forced to put your players out of position for most of the time,and now the primary skills are also slowed down,meaning you'll need more time before your player can be well-rounded and effective to play SF

This Post:
11
191779.170 in reply to 191779.164
Date: 7/28/2011 4:51:14 AM
Overall Posts Rated:
459459
Just pointing out the obvious...

I don't know but I assume the new changes will be implemented on Friday.

I can only answer for myself about the training and I try to train a Base Offense roster.

No, 10% is not a lot. Let's say it takes you two weeks to pop in Passing, at .5 level per week. In 20 weeks of training you will see 1 less pop. 1 less pop every season. It infuriates me!!! Perhaps it is what you suggest or maybe a smokescreen to take people's minds off the fact that another season begins without the coveted jersey maker.

Once I scored a basket that still makes me laugh.
This Post:
00
191779.171 in reply to 191779.170
Date: 7/28/2011 5:27:33 AM
Overall Posts Rated:
196196
Just pointing out the obvious...

I don't know but I assume the new changes will be implemented on Friday.

I can only answer for myself about the training and I try to train a Base Offense roster.

No, 10% is not a lot. Let's say it takes you two weeks to pop in Passing, at .5 level per week. In 20 weeks of training you will see 1 less pop. 1 less pop every season. It infuriates me!!! Perhaps it is what you suggest or maybe a smokescreen to take people's minds off the fact that another season begins without the coveted jersey maker.


Damn - the fog was sooo thick in the announcement, I forgot to harp on about this!!

I also don't see any mention of a salary cap..... Charles... I think you need to re-word this seasons news..... quickly!

This Post:
00
191779.172 in reply to 191779.167
Date: 7/28/2011 5:33:39 AM
Overall Posts Rated:
959959


this would mean that secondary training is never selected for other A Skills, but if you train a guard in OD and he gets training in JS or JR, and loss less through the elastic effect you could also argue as an advantage.

Also i think that especially in club level the dudes with secondaries are better, on NT level it might be a small disadvantage.

The elastic effect is disadvantaged,because you train the primary skills slower than before,so you need to train one skill for a bigger time to use then the elastic effect on others skill
And your example is however bad,because you lose more time on OD,and not all what you lose for Od goes to a useful skill(because something will go someway/sometimes to Reb and SB)


Reb is usefull, and Sb i sometimes have the feeling is better for guards then bigs - but thats another discussion.

But you argue that this is always this way, which isn't right, and when your guard train JS, his OD may imporve which let catch him up a bit. In around 50% of the cases it goes to another main skill, and the elastic effect is in my eyes a handicap when you try to push one think hard then something which pay of later(exception maybe driving/handling which may connected to lot more skills).

This Post:
00
191779.173 in reply to 191779.170
Date: 7/28/2011 5:36:18 AM
Overall Posts Rated:
959959
Just pointing out the obvious...

I don't know but I assume the new changes will be implemented on Friday.

I can only answer for myself about the training and I try to train a Base Offense roster.

No, 10% is not a lot. Let's say it takes you two weeks to pop in Passing, at .5 level per week. In 20 weeks of training you will see 1 less pop. 1 less pop every season. It infuriates me!!! Perhaps it is what you suggest or maybe a smokescreen to take people's minds off the fact that another season begins without the coveted jersey maker.



it is two way round, if you train primaries only as a guard, you loose one pop with 40 weeks. if you make somewhat of a balanced guard, because passing could be trained two through cross training. And it is the best for all, i would at least 2-3 season before seeing the hell of the new system.(don't know what the fewer elastic effect bring to training speed, or if it get even more slower experience will tell)

This Post:
00
191779.174 in reply to 191779.172
Date: 7/28/2011 5:39:39 AM
Overall Posts Rated:
404404


this would mean that secondary training is never selected for other A Skills, but if you train a guard in OD and he gets training in JS or JR, and loss less through the elastic effect you could also argue as an advantage.

Also i think that especially in club level the dudes with secondaries are better, on NT level it might be a small disadvantage.

The elastic effect is disadvantaged,because you train the primary skills slower than before,so you need to train one skill for a bigger time to use then the elastic effect on others skill
And your example is however bad,because you lose more time on OD,and not all what you lose for Od goes to a useful skill(because something will go someway/sometimes to Reb and SB)


Reb is usefull, and Sb i sometimes have the feeling is better for guards then bigs - but thats another discussion.

But you argue that this is always this way, which isn't right, and when your guard train JS, his OD may imporve which let catch him up a bit. In around 50% of the cases it goes to another main skill, and the elastic effect is in my eyes a handicap when you try to push one think hard then something which pay of later(exception maybe driving/handling which may connected to lot more skills).

Reb is 100000 times worse than SB for guards,salary and potenitali cap wise
Elastic effect is always a bonus for the training,you can choose to not use it in a drastic way and build from the start a more rounded player because you want that player to be decent before,and this is a choice of the user in competitivity in mid term vs training
Now the elastic effect is destroyed,because you train slower the primary skill,and when the secondary skills raise,they reduce the gap among the skill making the elastic effect less powerful,without improving the competitivity of a player in the short time

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