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hyper-inflation?

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268635.165 in reply to 268635.164
Date: 4/15/2015 9:14:37 PM
Kinky Koalas
II.4
Overall Posts Rated:
110110
Second Team:
Down Under Drop Bears
I see what your guys are saying. I'm sorry, but I can't take seriously someone saying: the average NBA player was making 300k in the mid 80s, now the average player makes 5 million, therefore Buzzerbeater is a realistic simulation because the price of players is going up...
I usually dont post. This is my third post on this thread. If you didnt understand by now that this is not what Im trying to point out then Im really sorry but I wont waste another second trying to make you understand it.
I think that with the lack of understanding of basic principles you're displaying, you're unlikely to be honest at this point.
Actually, Im an Accounting & Finance student in one of Europe's premier universities at this field. Im also a proffesional athlete. I thought I was qualified enough to participate in a Sports-Manager-Game-themed conversation with you. However, as it turns out I wasnt. Too bad but thats life!

Yeah, keep your thoughts to yourself!!

From: Knecht
This Post:
33
268635.167 in reply to 268635.164
Date: 4/16/2015 4:39:35 AM
Overall Posts Rated:
16031603
Mane, you accounting guys don't seem to get a grip on economic concepts. forreal.

Income and salaries are stable (except for personell, those incomes are hyperinflating by design), basically it's just the amount of money circulating in the economy that is increasing. Now that we have reached a Point where the net income can only be spent on the Transfer market and millions of Promotion Money from Utopia were flooding the economy, plus we are forced to Keep Players for exceptionally Long time it had to be expected that Prices would surge, as the supply is shortened (nobody wants to sell with a huge loss).

There are many factors why this has happened and most of those came from the developers side - most of them with good intentions, but the outcome might have been a bit different than expected.

I'd suggest to do nothing and re-evaluate after next season.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
22
268635.170 in reply to 268635.168
Date: 4/16/2015 9:13:29 AM
Kinky Koalas
II.4
Overall Posts Rated:
110110
Second Team:
Down Under Drop Bears
I dont want to see an autobid system implemented because I believe finding great deals in the transfer market is a skill. With an autobid system we punish those managers who are being active enough and clear-minded enough...
Depends what kind of "autobid" system.

One could take the stance that by not having something, the users who don't want to sit on this game 24/7 (including waking up in the middle of the night to bid) are being punished.

This Post:
11
268635.172 in reply to 268635.171
Date: 4/16/2015 12:37:33 PM
Overall Posts Rated:
370370
If I was a BB I'd rather punish the ones that tank and have the money available to acquire top-tier talent than punish the ones that are on my site 24/7 clicking and seeing the advertisements...

EDIT: That's just my opinion though

True, but if I were a BB I would rather make the game work and forget "punishment."
That's just my opinion.

Message deleted
This Post:
11
268635.174 in reply to 268635.166
Date: 4/16/2015 12:54:32 PM
Overall Posts Rated:
14901490
Its perception. Its what people perceive the market prices to be and the relative difficulty/effort required to acquire a quality roster, be it through training or watching the list daily for appropriate deals.
I agree there is a large part of perception, however people openly voicing their concerns is bad for business and it would be best that the developers and admins to show they care for their userbase rather than trivialising or demeaning those who complain. Because ultimately we can all say whatever we want, but people being unhappy about the current situation is a problem in itself. I've seen managers saying they like the game as it is and they could not care less if a small or huge chuck of the userbase quits tomorrow. Bottom line I just completely disagree with this point of view, the game is better the more people play it.

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