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Economy and draft

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From: MacMade
This Post:
00
182720.167 in reply to 182720.166
Date: 8/19/2011 8:17:27 PM
Overall Posts Rated:
66
Whiners gona whine. last season, an okay team in my league in season 15 got a okay HoF guy, sold for 3.5 mil and hes not even worth that. he won the division and is doing great at div 2. Good for him, both sides are getting too extreme. Just like life, nuthing can be completely fair. By getting millions for a draftee might help the guy to get up a divison but no way can it bring the team to international level. The man still needs some real skills to excel in this game.

This Post:
00
182720.168 in reply to 182720.165
Date: 8/19/2011 8:30:57 PM
Overall Posts Rated:
244244
I'd like to see a suggestion that would cancel out the randomness while not creating an overabundance of good young players. You argue against every point supporting this system, but offer no alternatives to it.

From: MacMade

This Post:
00
182720.170 in reply to 182720.169
Date: 8/20/2011 12:28:18 AM
Overall Posts Rated:
66
while you are writing this do you realize we have an average of 4 professional divisions in each country in this game? You are saying BB doesnt give us a realistic draftee, but BB gives us and allows high purchase price for rookies so that in turn we can use the cash for an immediate impact on the team that real life Hof/AtG rookies have. In the end, everything kinda makes sense if you think bout it.

Theres nothing unfair about the system. All players who get first pick in draft shuld draft a guy who culd sell for 1 million if he/she is smart enuf to know he/she is gonna end up with a 1st pick. Often times, the player who sold the rookie will buy several awsome players and make himself/herself a contender for the title that season. Now, in III and above divisions, the new bought players are not a guarantee for title but rather raising the level of the team so they can compete against the best team in the respective division.
All of you who are complaining are probably the ranked 8th/9th team that didnt get relegated and didnt make the playoff and now stuck with a crappy 1st rounder and now very very jealous. It takes investment, risks and good decisions for a player to decide to tank a season or two for a top rookie. not all luck

Last edited by MacMade at 8/20/2011 12:41:53 AM

From: B.B.King

This Post:
00
182720.172 in reply to 182720.169
Date: 8/20/2011 5:43:59 AM
Overall Posts Rated:
12061206

In BB we get all players with the skill level really of benchwarmer or less and at 18~19 with some having potential and others not. This is not realistic

But it makes BuzzerBeater interesting and playable. In NBA we have 30 teams, in BuzzerBeater we have 50k. It is impossible that game with 50k teams can work in the same way as game with 30 teams. So comparision to NBA is wrong. NBA is closed league without promotion and relegation. So what? First 30 users joined to BB should play in NBA and other shouldn't have even chance?
In real life the best player in 2000th the best club in country is even worse than 18yo rookie in BB ;-)
Do we really want realistic game? So every club should hire hundreds workers - lawyers, accountants, bodyguards, etc, etc, not one manager for few minutes per day.
In NBA we have ~450 players, in BB we have ~800-900k (in alive clubs, if bots included I think we have ~6-8M). So scale of skills must be wider. I wrote it in other topic, if we want to use BB scale to describe NBA players, then the worst player in NBA has skill = 17-18.
Good online game must be unrealistic in many aspects.

From: Koperboy

This Post:
11
182720.174 in reply to 182720.171
Date: 8/22/2011 4:40:29 AM
Overall Posts Rated:
952952
My response was to some one suggested the draft process is realistic. It absolutely is not.


I said it was realistic from luck perspective. On BB, one draft contains two hall of famers with 5k+ salary, and another draft contains Perennial allstars as highest potential players. Same with NBA.