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New season news?????

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This Post:
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191779.169 in reply to 191779.158
Date: 7/28/2011 4:43:29 AM
Overall Posts Rated:
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I train mulit-skilled players anyway, so I'm loving the change. Oh, and SF training just got easier

How the hell the SF training become easier?
You are still forced to put your players out of position for most of the time,and now the primary skills are also slowed down,meaning you'll need more time before your player can be well-rounded and effective to play SF

This Post:
11
191779.170 in reply to 191779.164
Date: 7/28/2011 4:51:14 AM
Overall Posts Rated:
459459
Just pointing out the obvious...

I don't know but I assume the new changes will be implemented on Friday.

I can only answer for myself about the training and I try to train a Base Offense roster.

No, 10% is not a lot. Let's say it takes you two weeks to pop in Passing, at .5 level per week. In 20 weeks of training you will see 1 less pop. 1 less pop every season. It infuriates me!!! Perhaps it is what you suggest or maybe a smokescreen to take people's minds off the fact that another season begins without the coveted jersey maker.

Once I scored a basket that still makes me laugh.
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191779.171 in reply to 191779.170
Date: 7/28/2011 5:27:33 AM
Overall Posts Rated:
196196
Just pointing out the obvious...

I don't know but I assume the new changes will be implemented on Friday.

I can only answer for myself about the training and I try to train a Base Offense roster.

No, 10% is not a lot. Let's say it takes you two weeks to pop in Passing, at .5 level per week. In 20 weeks of training you will see 1 less pop. 1 less pop every season. It infuriates me!!! Perhaps it is what you suggest or maybe a smokescreen to take people's minds off the fact that another season begins without the coveted jersey maker.


Damn - the fog was sooo thick in the announcement, I forgot to harp on about this!!

I also don't see any mention of a salary cap..... Charles... I think you need to re-word this seasons news..... quickly!

This Post:
00
191779.172 in reply to 191779.167
Date: 7/28/2011 5:33:39 AM
Overall Posts Rated:
959959


this would mean that secondary training is never selected for other A Skills, but if you train a guard in OD and he gets training in JS or JR, and loss less through the elastic effect you could also argue as an advantage.

Also i think that especially in club level the dudes with secondaries are better, on NT level it might be a small disadvantage.

The elastic effect is disadvantaged,because you train the primary skills slower than before,so you need to train one skill for a bigger time to use then the elastic effect on others skill
And your example is however bad,because you lose more time on OD,and not all what you lose for Od goes to a useful skill(because something will go someway/sometimes to Reb and SB)


Reb is usefull, and Sb i sometimes have the feeling is better for guards then bigs - but thats another discussion.

But you argue that this is always this way, which isn't right, and when your guard train JS, his OD may imporve which let catch him up a bit. In around 50% of the cases it goes to another main skill, and the elastic effect is in my eyes a handicap when you try to push one think hard then something which pay of later(exception maybe driving/handling which may connected to lot more skills).

This Post:
00
191779.173 in reply to 191779.170
Date: 7/28/2011 5:36:18 AM
Overall Posts Rated:
959959
Just pointing out the obvious...

I don't know but I assume the new changes will be implemented on Friday.

I can only answer for myself about the training and I try to train a Base Offense roster.

No, 10% is not a lot. Let's say it takes you two weeks to pop in Passing, at .5 level per week. In 20 weeks of training you will see 1 less pop. 1 less pop every season. It infuriates me!!! Perhaps it is what you suggest or maybe a smokescreen to take people's minds off the fact that another season begins without the coveted jersey maker.



it is two way round, if you train primaries only as a guard, you loose one pop with 40 weeks. if you make somewhat of a balanced guard, because passing could be trained two through cross training. And it is the best for all, i would at least 2-3 season before seeing the hell of the new system.(don't know what the fewer elastic effect bring to training speed, or if it get even more slower experience will tell)

This Post:
00
191779.174 in reply to 191779.172
Date: 7/28/2011 5:39:39 AM
Overall Posts Rated:
404404


this would mean that secondary training is never selected for other A Skills, but if you train a guard in OD and he gets training in JS or JR, and loss less through the elastic effect you could also argue as an advantage.

Also i think that especially in club level the dudes with secondaries are better, on NT level it might be a small disadvantage.

The elastic effect is disadvantaged,because you train the primary skills slower than before,so you need to train one skill for a bigger time to use then the elastic effect on others skill
And your example is however bad,because you lose more time on OD,and not all what you lose for Od goes to a useful skill(because something will go someway/sometimes to Reb and SB)


Reb is usefull, and Sb i sometimes have the feeling is better for guards then bigs - but thats another discussion.

But you argue that this is always this way, which isn't right, and when your guard train JS, his OD may imporve which let catch him up a bit. In around 50% of the cases it goes to another main skill, and the elastic effect is in my eyes a handicap when you try to push one think hard then something which pay of later(exception maybe driving/handling which may connected to lot more skills).

Reb is 100000 times worse than SB for guards,salary and potenitali cap wise
Elastic effect is always a bonus for the training,you can choose to not use it in a drastic way and build from the start a more rounded player because you want that player to be decent before,and this is a choice of the user in competitivity in mid term vs training
Now the elastic effect is destroyed,because you train slower the primary skill,and when the secondary skills raise,they reduce the gap among the skill making the elastic effect less powerful,without improving the competitivity of a player in the short time

This Post:
00
191779.175 in reply to 191779.174
Date: 7/28/2011 5:41:39 AM
Overall Posts Rated:
959959
if the guards have no reb, you need more reb for your C and PF, and guess in which szenario you loose more potential skills and pay more salary? So i like my guards with rebounding, to be able to have a better team, in exchange to minimal weaker guards.

This Post:
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191779.176 in reply to 191779.175
Date: 7/28/2011 5:49:33 AM
Overall Posts Rated:
404404
Guards with rebound has a much higher saralry than a guard with the same main skill,and reb has a significant impact also on potential of the guards
So it's way better to have big man that can outrbound adversaries big man than to have guards that catch few rebounds a game more with a much higher salary

This Post:
00
191779.177 in reply to 191779.176
Date: 7/28/2011 5:53:38 AM
Overall Posts Rated:
959959
Guards with rebound has a much higher saralry than a guard with the same main skill,and reb has a significant impact also on potential of the guards
So it's way better to have big man that can outrbound adversaries big man than to have guards that catch few rebounds a game more with a much higher salary


i don't wanted to say you this, but rebounding have a big impact of salary and cap of centers too. And if you name the effect of guards big, i better choosed words like gigantic.

And how mayne reboundskills do you imagine, to get through this crosstraining, 0,3 or even less for a capped high potential guard. I believe with such a handicap planned training is nearly impossible, especially because the subs ain't shown before which makes training even before close to senseless.

Last edited by CrazyEye at 7/28/2011 5:54:44 AM

This Post:
00
191779.178 in reply to 191779.177
Date: 7/28/2011 5:55:16 AM
Overall Posts Rated:
404404
Guards with rebound has a much higher saralry than a guard with the same main skill,and reb has a significant impact also on potential of the guards
So it's way better to have big man that can outrbound adversaries big man than to have guards that catch few rebounds a game more with a much higher salary


i don't wanted to say you this, but rebounding have a big impact of salary and cap of centers too.

For a big man Reb is a primary skill,For a guard,isn't
That's really the difference

Do you prefer to have,rebounding wise,Jason Kidd and Andrea Bargnani(guard with high rebound and big man with low rebound),or Dwight Howard and Jameer Nelson(big man with high rebound,guard with low rebound)?I would take always the Magic's duo

Last edited by Steve Karenn at 7/28/2011 5:59:39 AM

This Post:
00
191779.179 in reply to 191779.154
Date: 7/28/2011 5:58:57 AM
Overall Posts Rated:
514514
Go to sleep, wake up, and 150 posts. Wow.
I haven't read the whole thread but wanted to reply to a lot of people who said things like when I train OD I never want REB to improve ever. When you train OD in real life, unless you have the worst coach in the world, you train until the end of the play, which ends with a defensive rebound. If you do not block out at the end of your defensive play, you are not playing defense until the end of the play. Cross-training is far more realistic than not. Basketball is a fluid game, or should be when played correctly.

When you train jump shooting, you are also working on handling and driving. How? well, most JS training involves a gu making a jab step and cut to a spot on the floor( the building blocks of driving) catching a pass form another player (handling and passing) then shooting the ball.

The other thing is that people knew this change was coming and now are upset about it. I don't know how many times it has been said, but making long term plans in this game is risky because things change, as the game is just out of its diapers and starting to toddle.

I train mulit-skilled players anyway, so I'm loving the change. Oh, and SF training just got easier.


And when you train 1on1 surely you help your shot blocking...

Man... if you train JS, right now, HA and DR can pop-up / if you train OD, ID can pop-up

You can adjust this kind of training (like JS -> FT), but don't tell me that if you play a penetration you improve your shot blocking or your free throw, are you kiddin' me?!

Oh, and SF training just got RANDOMLY

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