I can't find the link right now:
If BB would just institute brianjames's recommendation for enthusiasm, all of this would be gone. I can't find the link right now, but I'll try to summarize:- Enthu starts at 10- No more TIE's- Only options are Normal and CT.- CT lowers Enthu, but then it slowly rises on it's own until it is back to 10.- The effects of CT remain the same in regards to game performance.
If BB would just institute brianjames's recommendation for enthusiasm, all of this would be gone. I can't find the link right now, but I'll try to summarize:- Enthu starts at 10- No more TIE's- Only options are Normal and CT.- CT lowers Enthu, but then it slowly rises on it's own until it is back to 10.- The effects of CT remain the same in regards to game performance.I would love this. It makes so much sense that it hurts.What does "take it easy" mean, anyway? I understand this to mean that we're telling the team to relax a bit, which should have some future effect of making them play better. But don't we already do this in the form of limiting a player's minutes so that his game shape improves (or stays good)?
As a whole, it is always better to have more tactical options than less, so for game play reasons the suggestion that you cite is completely unacceptable.
As a whole, it is always better to have more tactical options than less, so for game play reasons the suggestion that you cite is completely unacceptable.Not true. Two counterpoints:1. An overly complex game won't get enough players because the learning curve is too high2. Game play here is designed to at least resemble basketball. No such concept as TIE realistically exists in basketball. Thus, a basketball sim should not have it either.