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Shot blocking skill

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This Post:
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183864.17 in reply to 183864.14
Date: 5/4/2011 9:57:27 AM
Overall Posts Rated:
906906
Just because nobody trains DR on their bigs doesn't make it a useless skill. And, yes JS is absolutely a big man skill (but it isn't free like DR is).


For centers it actually is free. It only increases the PF salary so up to a certain level JS is free for Centers.

Last edited by El Duderino at 5/4/2011 9:57:46 AM

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This Post:
00
183864.18 in reply to 183864.17
Date: 5/4/2011 10:00:41 AM
Overall Posts Rated:
744744
Just because nobody trains DR on their bigs doesn't make it a useless skill. And, yes JS is absolutely a big man skill (but it isn't free like DR is).


For centers it actually is free. It only increases the PF salary so up to a certain level JS is free for Centers.

That depends on how high you train it. Everything else equal, a Center will become a PF eventually when his JS reaches a certain level.

For instance, a 3x tremendous is still a C with proficient JS, but becomes a PF at prominent.

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This Post:
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183864.19 in reply to 183864.18
Date: 5/4/2011 10:42:57 AM
Overall Posts Rated:
906906
That's just what I said. As long as the player's a Center, it's free.

We have both said a lot of things that you are going to regret.
This Post:
00
183864.20 in reply to 183864.19
Date: 5/4/2011 12:09:59 PM
Overall Posts Rated:
744744
It's not quite as cut-and-dried as that, because once the player crosses the threshold of JS that makes him switch from C to PF, it requires quite a lot of training to get him to become a C again.

If we take the hypothetical 3x tremendous player from above, and suggest his skills look something like this:

9/4/4/4/4/4/13/13/13/8 (JS/JR/OD/HN/DR/PS/IS/ID/RB/SB)

He's a C, but at 10 JS he becomes a PF. In order to make him a C again (and get his JS skill for nothing), we have to train him until he looks like this:

10/4/4/4/4/4/14/14/15/8 (note that he also becomes a C again with 15 ID rather than 15 RB, but the RB is cheaper)

Whereas we could hypothetically train the same player to 20 in OD, PS, DR or HN without it ever costing a dime or changing his BP.

edit: typo

Last edited by darykjozef at 5/4/2011 12:10:26 PM

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This Post:
66
183864.22 in reply to 183864.12
Date: 5/4/2011 10:35:03 PM
Overall Posts Rated:
458458
I don't think DR is considered one of the 4 big man skills. DR is a secondary skill for all players I believe. This is not saying that DR is unimportant, although playing with your back to the basket makes DR less important in my eyes.
I believe that the generally accepted 4 skills for big men are IS, ID, RB, and SB.

As far as shot-blocking goes, I believe in its value as much as I believe in the value of any skill. I don't think the game engine is set up to have 12 skills but only 11 of them of value. Is it cost-effective? That's a function of your team and the tactics you play.

Once I scored a basket that still makes me laugh.
This Post:
11
183864.23 in reply to 183864.22
Date: 5/5/2011 3:49:51 AM
Koopasaurus
ABBL
Overall Posts Rated:
298298
Well said, + 1 ball for you.

Every skill is important. But somehow OD is the most important skill...

This Post:
11
183864.26 in reply to 183864.20
Date: 5/11/2011 9:38:39 AM
Overall Posts Rated:
3939
He's a C, but at 10 JS he becomes a PF. In order to make him a C again (and get his JS skill for nothing), we have to train him until he looks like this:


I think the 5 salaries will be calculated and the highest one is taken for him?

When a Center have the salary X, the JS training raises the PF salary closer to the C salary. After the break even point there should be a salary that is only some bucks bigger than the C salary, right?

I mean: why do you have to train him C again to get the skills for free? you reached a C-PF-balance and they are nearly free (I don't believe that the PF-salary after the break even point would be higher than 2% over the C-salary)

This Post:
11
183864.27 in reply to 183864.26
Date: 5/11/2011 6:05:34 PM
Overall Posts Rated:
744744
He's a C, but at 10 JS he becomes a PF. In order to make him a C again (and get his JS skill for nothing), we have to train him until he looks like this:


I think the 5 salaries will be calculated and the highest one is taken for him?

When a Center have the salary X, the JS training raises the PF salary closer to the C salary. After the break even point there should be a salary that is only some bucks bigger than the C salary, right?

I mean: why do you have to train him C again to get the skills for free? you reached a C-PF-balance and they are nearly free (I don't believe that the PF-salary after the break even point would be higher than 2% over the C-salary)

I see what you're saying, but what I posted was just in regards to the JS skill of the player in question being free (if his BP is C) or not (if his BP is PF).

For instance, the player I used in the example has these salaries at 9 JS:
Power Forward $ 52 319
Center $ 52 865

...making him a center, but training just one more level of JS adds nearly $4k in salary, because the JS is no longer free:
Power Forward $ 56 432
Center $ 52 865

...so slightly more than 2% (closer to 8%) over the C salary (which remains unchanged).

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Keep your friend`s toast, and your enemy`s toaster.
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