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Suggestions > Modify how injuries occur

Modify how injuries occur

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This Post:
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194523.17 in reply to 194523.16
Date: 8/22/2011 10:11:46 AM
Overall Posts Rated:
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Building from scratch that perfect SF you always wanted: 9 seasons

Buying out of the TL a world-class PG: 4 millions

Having those 2 players injuried just before your national league playoff finals: sucks big time






This Post:
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194523.18 in reply to 194523.16
Date: 8/22/2011 11:14:44 AM
Overall Posts Rated:
32293229
Yes correct, at the moment its shooting foul + flagrant foul combo. I have never seen a non-shooting non-flagrant foul occur ever.

We are suggesting that injuries should be caused by other factors - Scrimmage for the ball, rebound, player defending a strong driving opposition, etc etc etc.



(http://www.buzzerbeater.com/match/36168099/reportmatch.as...)

Non-shooting, non-flagrant foul leading to injury. Although now that I'm looking at it, I'm not sure why my team (the one that fouled) got the ball after the foul and substitutions.

This Post:
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194523.19 in reply to 194523.18
Date: 8/22/2011 8:28:21 PM
Overall Posts Rated:
766766
its still a foul. might not have been flagrant and might not have been shooting, but its still a foul.

and as i said, I personally have never seen one of these. but ive seen plenty of shooting-flagrant foul combo's as most people would agree, so if there is the existence of non-flagrant foul -injuries, then their occurance is so minimal that Im suggesting it should be changed to be more frequent, and reduce the frequency of foul-related injuries.



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194523.20 in reply to 194523.19
Date: 8/22/2011 9:14:37 PM
New York Chunks
II.2
Overall Posts Rated:
943943
I think most of my injuries occur from regular shooting fouls, not flagrant fouls. Just my unscientific observation.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
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194523.25 in reply to 194523.23
Date: 8/25/2011 2:16:45 AM
Overall Posts Rated:
766766
as a blanket rule, having a top level doctor = less/zero injuries

But thats not what this thread is about, its about a suggestion to simply modify the way that injuries occur in-game.

sorry im being a thread-nazi, a previous thread about this got hijacked (probably by me ha!) so im just policing this one.

*beeeeeeewwwwwwwwww* <------ thats my siren.

This Post:
11
194523.26 in reply to 194523.25
Date: 8/26/2011 9:22:04 PM
Overall Posts Rated:
14651465
I generally float between a level 5 and a level 3 doctor depending on how my finances are going at the time I need to replace them but I cannot see any pattern at all in the number or severity of the injuries.

I was 5 points off making the ABBL two seasons ago, improved my team a great deal but was not even close last season as two of my top three players spent several weeks out injured and one key sub was worthless for 90% of the season due to injuries. Injuries happen, they are a realistic part of basketball and they are a lot milder here than in real life or in other games like NBA live where you can have guys injured for 40 weeks.

So I have been crippled by injuries, twice in my BB career, and I say they are good they way they are providing a good random factor in a game that could be too predictable otherwise.

This Post:
00
194523.27 in reply to 194523.16
Date: 8/27/2011 12:49:04 PM
Overall Posts Rated:
12001200
Yes correct, at the moment its shooting foul + flagrant foul combo. I have never seen a non-shooting non-flagrant foul occur ever.

This is the first (and only) injury of my season http://www.buzzerbeater.com/match/36489490/reportmatch.aspx?realTime=990
Non-flagrant foul.
Actually my experience is totally different, I've seen more non-flagrant foul leading to an injury, rather than flagrant-foul-combo.

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