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Ideas for a balance

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From: Chekreyes

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214883.18 in reply to 214883.17
Date: 4/24/2012 10:12:26 PM
Overall Posts Rated:
926926
I tanked and earned easily enough money to promote back out of D4 and am now leading my D3 league, it was VERY beneficial to me especially because it gave me two seasons of easy games in order to train a SF who then sold for 1.2 million after I returned to D3 along with a few other players I sold for profit. It was very boring but it is paying of more than I ever imagined now.

This Post:
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214883.19 in reply to 214883.16
Date: 4/24/2012 11:41:44 PM
Overall Posts Rated:
459459
I like the idea of tv money forfeiture.

Milner was sold purely to make cash, he didn't want to leave. Carroll, Nolan, and Enrique the same, although Enrique wanted out desperately. Given I'm not sure about. My point was that, given the nature of the realism of this game, I think if you give yourself some some leeway in your interpretation of real world you can see similar situations. Not that they're right or wrong just that there are similar scenarios being played out in real life. NBA teams at this time of the year are undoubtedly tanking in order to get more balls in the lottery barrel.


Once I scored a basket that still makes me laugh.
From: 7ton
This Post:
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214883.21 in reply to 214883.20
Date: 4/28/2012 2:08:52 AM
Overall Posts Rated:
4545
I think we should first define precisely what is tanking before talking about how to penalize them. My take on it:

1. Tanking a match. You can field 5 players and still tank a match. You just need 5 2k-salary-players. But if you lost 30 pts for TIE vs TIE, 50 for TIE vs normal, 70 for TIE vs CT, that's tanking a match in my book.

2. Tanking vs Build-up strategy. BB actually acknowledge some build-up strategies where you somehow sacrifice something now for the future. From what I see in the game design, their response to our questions...BB would tolerate it if we only tank a bit. So we should draw a line: if you are still in the cup, you play 3 matches a week, it's reasonable to 'tank a match' (see above) out of the 3. It's only tanking if you tank 2 of them. If you are out of the cup, you play twice a week, 'tank a match' out of the 2 is already tanking.

Last edited by 7ton at 4/28/2012 2:14:47 AM

This Post:
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214883.22 in reply to 214883.21
Date: 4/28/2012 3:10:50 AM
Overall Posts Rated:
105105
I think we should first define precisely what is tanking before talking about how to penalize them. My take on it:

1. Tanking a match. You can field 5 players and still tank a match. You just need 5 2k-salary-players. But if you lost 30 pts for TIE vs TIE, 50 for TIE vs normal, 70 for TIE vs CT, that's tanking a match in my book.

2. Tanking vs Build-up strategy. BB actually acknowledge some build-up strategies where you somehow sacrifice something now for the future. From what I see in the game design, their response to our questions...BB would tolerate it if we only tank a bit. So we should draw a line: if you are still in the cup, you play 3 matches a week, it's reasonable to 'tank a match' (see above) out of the 3. It's only tanking if you tank 2 of them. If you are out of the cup, you play twice a week, 'tank a match' out of the 2 is already tanking.

Basicaly it is defined nicely.

I will add that it is not exactly true.
For a team who is promoted the differences are huge, and those cases can happen even if they will do their best.

What can be examined are the following:
1) What is the extra free money a team has in the bank, comparing to the value of his best player.
This value may be due to a very recent selling, and hence needs to be ignored for a short period of time.
2) Which players where chosen to start a game, in terms of value. Choosing none (or just one) of your best-five is suspicious... Of course, injured players are to be taken in consideration when doing this examination.

BTW - one of the reason that tanking is so widely used in this game, in opposed to the NBA where tanking start very late in the season (if at all), is that this game as serious competitiveness issues, as I've provn more than once.

The only thing that bother me is that the they decided that the most urgent thing to do was to add that additional statistics and not resolving the real issues in this games.
Hence, I'm not sure what good this forum does.

This Post:
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214883.23 in reply to 214883.22
Date: 4/28/2012 3:32:26 AM
Overall Posts Rated:
4545
Then exclude those who just promoted then. I prefer simple rules. This game is already quite complicated for beginners.

This Post:
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214883.24 in reply to 214883.23
Date: 4/28/2012 3:36:56 AM
Overall Posts Rated:
105105
Then exclude those who just promoted then. I prefer simple rules. This game is already quite complicated for beginners.
I think none needs to be excluded.
It could be manipulated, and it is more complex for the user where there are exclusions.

This Post:
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214883.25 in reply to 214883.24
Date: 4/28/2012 4:04:01 AM
Overall Posts Rated:
13691369
Still, your suggestion is far too complicated.

I prefer a more ... static ... tax system. Savings up to 20 times the TV money is "tax free", 20-40 times it´s 1% tax, 40-80 2%, above 5%. By connecting it to the TV income you make sure that teams can hold upon a certain "emergency case" money reserve they can invest once their key player goes down with injury or such, still you encourage teams to actually spend and keep narrowing the gap between those who have and those you don´t.

Also, I´d like to spend this money between the teams reaching the playoffs to make sure it´s not only "draining" money out of the overall economy system. Just "taking away" money from the market will do no good.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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214883.26 in reply to 214883.24
Date: 4/28/2012 4:20:40 AM
Overall Posts Rated:
4545
or give the promoted team an extra 20 pts cushion.

This Post:
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214883.27 in reply to 214883.25
Date: 4/28/2012 4:21:35 AM
Overall Posts Rated:
4545
Tanking becomes a luxury for the poor then.

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