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Free Throws training

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From: RandyMoss

To: aber
This Post:
00
286284.17 in reply to 286284.16
Date: 6/15/2017 12:27:13 AM
Overall Posts Rated:
120120
Okay... then by comparison:
At what age does Ft decline like all the other skills? At what ages does FT train fastest before it hits a peak for the traininpurposes? All of that would have to be calculated and reworked... otherwise everyone would eventually be a legendary Ft shooter...


This Post:
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286284.19 in reply to 286284.17
Date: 6/15/2017 5:49:13 AM
Great Fires
II.4
Overall Posts Rated:
10311031
Second Team:
Great Fires Academy
FT never decline. I still have a 46 year's player with phenomenal FT level. The other skills are between pitiful and inept. Nonsense.

This Post:
00
286284.20 in reply to 286284.19
Date: 6/15/2017 2:52:30 PM
Overall Posts Rated:
120120
FT never decline. I still have a 46 year's player with phenomenal FT level. The other skills are between pitiful and inept. Nonsense.
thats my point. As it stands FT never declines...

If we increase the ways to improve FT but keep the lack of itndeclining, we will see more and more and more legendary FT shooters. Which then cheapens the value of FT overall

From: RandyMoss

To: aber
This Post:
00
286284.21 in reply to 286284.18
Date: 6/15/2017 2:53:38 PM
Overall Posts Rated:
120120
That's a rate that seems reasonable. I am onboard with you now.

From: Melo9
This Post:
00
286284.22 in reply to 286284.21
Date: 6/20/2017 1:27:03 PM
Overall Posts Rated:
255255
Well, I just read the main post, and I have to agree.

I think FT overall is really frustating for people who train their teams/players. I almost never do team training, even on season ending and allstar when we only have 2 games, I almost always train my boys. When I don't, its because theyre stamina is getting low.

This means every player I buy with low FT, even if he has 19 JS, will stay low forever, every kid that I have with bad FT, will keep the bad FT! This also benefits team that dont train, because they just do teamtraining the whole time.

:(


This Post:
11
286284.25 in reply to 286284.24
Date: 6/23/2017 1:53:18 AM
Overall Posts Rated:
3232
After a long time contemplating this, I do agree the illogical-ness of having an outstanding jumpshooter having an impossible rate of shooting free throws. But in real life these players will train free throws just as religiously their jumpshots. I will agree if we find some middle ground in this. For example, if a player is below mediocre FT, his FT skills will increase towards mediocre if he trains any of the jump shot trainings. No more increase after mediocre -- to get better from there he'll have to actually practice shooting from the stripe, just like in reality.


Of all the read proposals on this topic, this is one of the most objective and appropriate.

This Post:
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286284.26 in reply to 286284.1
Date: 6/23/2017 5:06:31 AM
DK Shaolins
I.1
Overall Posts Rated:
203203
+1

Free throws should be trained as a secondary by JS and JR training. It's a logical consequence, there's no real good shooter player that isn't a good FT performer. Just in BB you can find a 16+ JS that can be 3 or less in FT, no sense at all.

This Post:
00
286284.27 in reply to 286284.26
Date: 6/23/2017 10:27:52 AM
Overall Posts Rated:
32293229
+1

Free throws should be trained as a secondary by JS and JR training. It's a logical consequence, there's no real good shooter player that isn't a good FT performer. Just in BB you can find a 16+ JS that can be 3 or less in FT, no sense at all.


I've always thought that stamina and FT should be a percentage of overall training, since it's something every professional player should be doing at some point in training, but think having guys with 1.00 passing having zero career assists and all that also could be improved. On the other hand, I'm not coding this game or writing my own so my opinions will remain just that.

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