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About training

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From: Bro_Khen

This Post:
11
311554.17 in reply to 311554.16
Date: 9/13/2021 3:18:38 AM
Team Payabang
III.8
Overall Posts Rated:
217217
I like the idea of having different Training Difficulties we can choose from like we have when setting our Line ups/Tactics:

Tactics Complexity:
Rookie -- Veteran -- AllStar

How about doing the same with the Training to those who would like to stick the old way... in the Long term or short term can do it... and also they can see the new/upcoming Training Setup pages too and they can test it in any week they want. Let's not change the old system but just add some alternatives and leave some space for future improvements.

This Post:
11
311554.18 in reply to 311554.17
Date: 9/13/2021 7:34:31 AM
Overall Posts Rated:
305305
I like this suggestion. And I like it for only one reason: It reduces the need for tanking in order to train.

As it is now, if you train one 18 yo player, you are forced to train him 1vs1. And if you train 1vs1, you are forced to have all very young trainees (18/19 maybe 20 y.o.) because there is little use in 1vs1 training for older players. And if you train very young players in every game, you cannot compete. So you are forced to tank.

With this suggestion, you could train a couple of 18/19 y.o players on Wednesday and train older players in league games, which would allow you to compete.

This is an important thing, because tanking is a big cancer for the game.

This Post:
00
311554.19 in reply to 311554.1
Date: 9/19/2021 10:59:04 AM
Cobra Kai
III.10
Overall Posts Rated:
422422
Second Team:
Wu Tang Clan
I think it is a great suggestion, one of the best so far. If it is difficult to code, then maybe you should do what Bro_khen quoted

Or they can abolish requiring a player to play a Position based on the Week's Training session...

and just add additional Dropdown Boxes where we can choose a number of players based on the Training season...

and the players listed as Trainees will just need 45 minutes to have 100% Trainig efficiency.

This Post:
11
311554.20 in reply to 311554.11
Date: 9/21/2021 8:04:23 AM
TOP TEN THUNDERS
PLK
Overall Posts Rated:
190190
Bingo!
that will bring new rookie managers into the game fo Sho ;)

Message deleted
This Post:
22
311554.23 in reply to 311554.21
Date: 9/1/2022 1:40:17 PM
Sindicato S.A.
II.1
Overall Posts Rated:
106106
I like training as it is today. The difficulties imposed by the training system make the game more challenging and force us to think in search of solutions. For the game to remain interesting, it must be difficult to train the "perfect player" and even more difficult to train 2 or 3 players at the same time

This Post:
22
311554.25 in reply to 311554.24
Date: 9/2/2022 8:59:36 PM
Sindicato S.A.
II.1
Overall Posts Rated:
106106
Friend, I can't understand it that way.

If it gives me more options and removes a limitation, it's clear to me that it's making it easier.
And as for the argument "you don't have to use this new training process": it doesn't seem logical to me to give up something that would make training so much easier for players. If the rules of the game change, play by the rules, right?

But I personally would be very disappointed and possibly leave the game. I must be an isolated case but I honestly think that the training schedule is the biggest challenge and the charm of this game.

This Post:
00
311554.26 in reply to 311554.25
Date: 9/3/2022 2:07:04 AM
Overall Posts Rated:
9595
Well, assuming the training would be 1/3 each game (to be the same overall), it would be the same but in a different way.
Basically, if I got it right, I think he's saying that training should be 1+1+1= 3 (training sessions)
You say that 3=3 (training sessions)
Doesn't seem easier to me... just different.
Not sure if that would be what's being suggested though.

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