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What do you think of cross-training?

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191983.173 in reply to 191983.129
Date: 7/30/2011 7:12:15 AM
Overall Posts Rated:
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Maybe the option to turn cross training off for certain players would make sense.


I like the cross training system, but i think we could have the chance to choose it as a weeky option.
Another ideia, is to have coaches with and coaches without that speciality.
Have a nice weekend!



Last edited by nasantos at 7/30/2011 8:01:13 AM

This Post:
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191983.174 in reply to 191983.172
Date: 7/30/2011 8:26:43 AM
Overall Posts Rated:
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And it's the only and the main problem of the new feature. Now I expect the new era of prices drop. Now much more users will afford the players with nice secondaries and won't need to overpay. And the players without secondaries will drop their price even more.


Not sure...

If we talk about real SF, you will need at least 4-5 levels more in almost every skills. But let's take an example. You have a young 18 year old player and you want to make him a SF. You start by training him outside (for example) during 3-4 seasons and you're lucky, you allready had 2 pops in RB. It's nice because now you only need 3 more levels in RB instead of 5 levels. So you start to train him in RB but it takes more time than before (because cross training). And Finally because you were lucky to get 2 "random" pops, you have won only 2 weeks of RB training.

So does cross-training make easier the training of real all-around SF? I don't think so. But if you have a young C who is allready 7 in OD and if you want to make him a PF, maybe he will become 8-9 in OD without any pressure training.

So cross-training can help but not too much. I think it could be a good compromise but we need time to discover it :)


And what will happen when this SF has a salary of 100k(for example) and his worst skill is around 10? If you continue training him, you will have high sublevels, it happens when you train a SF, it always have high sublevels. You will be happy to watch he pops in JS or rebounds and next season paying him a bigger salary?

With a monoskilled training this system has 0 impact, with multiskilled SF you will have unpredictable(well not really, you will know what skills have high sublevels) skills poping up, when maybe you don't want.

Last edited by Marot at 7/30/2011 8:27:47 AM

This Post:
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191983.175 in reply to 191983.174
Date: 7/30/2011 8:38:09 AM
Overall Posts Rated:
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I'm not sure I understand what exactly you are saying. Would you care to clarify that for me? :)

From: Greedy

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191983.176 in reply to 191983.174
Date: 7/30/2011 8:54:22 AM
Manila Bombers
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And what will happen when this SF has a salary of 100k(for example) and his worst skill is around 10? If you continue training him, you will have high sublevels, it happens when you train a SF, it always have high sublevels. You will be happy to watch he pops in JS or rebounds and next season paying him a bigger salary?


From what I understand, without cross training, if you continue training him, he will have lower sublevels in some skills, but higher levels in the skills that are trained. So this leads to a worse player being paid a higher salary by the following season.

This Post:
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191983.177 in reply to 191983.175
Date: 7/30/2011 8:56:12 AM
Overall Posts Rated:
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Yes

Imagine you have your SF in a salary around 80k, with high sublevels in some skills like rebounds, OD, ID or JR

(acording to the salary calculator)

14 9
15 13
16 11
12 11
11 7


You are training 1n1 in SF-PF(for 14 weeks) that is a really cheap training in terms of salary(it will raise his salary just in case his JS pops), but his rebounds, ID, OD and JR pop because of crossed training in 1 season.

This players after 1 season of 1n1 could be like this;


15 10
16 15
18 11
13 12
12 7

In terms of salary calculator, this SF is around now to a 126k player, when you were training 1n1 in SF-PF and maybe you just wanted that the skill to raise his salary was 1 level of JS or max 2 levels of JS.

You had your 80k player, it raises his JS and it's a 95k player, but if the other skills with high sublevels raise, it will be a 126k player ¡¡¡ And maybe you will have to sell just because he poped when he dindt have to.


So my question is, this system is helping the multiskilled players? I don't think so

Last edited by Marot at 7/30/2011 9:01:02 AM

From: Marot

This Post:
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191983.178 in reply to 191983.176
Date: 7/30/2011 8:58:30 AM
Overall Posts Rated:
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And what will happen when this SF has a salary of 100k(for example) and his worst skill is around 10? If you continue training him, you will have high sublevels, it happens when you train a SF, it always have high sublevels. You will be happy to watch he pops in JS or rebounds and next season paying him a bigger salary?


From what I understand, without cross training, if you continue training him, he will have lower sublevels in some skills, but higher levels in the skills that are trained. So this leads to a worse player being paid a higher salary by the following season.


No if you are training 1n1 for SF-PF like they did with Tobias Kienbink or with Zuya(2 of the best SF)

From: Greedy

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191983.181 in reply to 191983.177
Date: 7/30/2011 9:13:10 AM
Manila Bombers
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If those player have really high sublevels, I think it is more accurate to add one to that skill when using the salary calculator. So at the start of the season, the said player will be around... let's say 115-120k rather than 80k.

But I think I can agree with you that the system is not helping the multiskilled players. I think it is made to prevent one dimensional players.

From: pmfg10

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191983.182 in reply to 191983.177
Date: 7/30/2011 9:15:12 AM
Overall Posts Rated:
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That is all correct, but if your player has high sublevels he won't have a salary of 80k, he will have more because of the sublevels.
And you can't calculate a players' sublevels so, the salary calculators are only used with the .0 of the skills, for example 7.0, or 8.0, when in fact the player could have 7.9 or 8.9, when a pop to 8.1 or 9.1 has barely any change in salary.

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