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unrealistic Free Throw %

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187744.174 in reply to 187744.172
Date: 7/12/2011 5:27:15 PM
Overall Posts Rated:
12001200
No, I don't get it. Because in the BB game, JS and JR control a players ability to hit jumpshots and 3 pointers. You are arguing that the real life FG% and 3P% don't influence FT%, why on earth should JS/JR be linked with FT in the game? That makes absolutely no sense at all.

I didn't say that.
Moreover bewtween "JS" and "FG%" there's a difference. Not small. JS is the skill, your skill. FG% is influenced by many factors (yes JS but also game shapes, defenders, defending strategy, etc...)

Last edited by Biffo (*DT Member) at 7/12/2011 5:33:25 PM

From: Tangosz

To: j9s3
This Post:
00
187744.175 in reply to 187744.173
Date: 7/12/2011 5:44:19 PM
Overall Posts Rated:
573573
This is a good variation on the notion of implementing a floor on FT shooting. I agree it would be more realistic that way. I don't support it from a gaming perspective, but I can see how it would be more realistic.

To be more realistic as well though, we'd probably need a hidden cap on each player's maximal FT ability.

In any event, if people can find good stats tables with position, FG%, 3P% and FT%, I could break things down by position (to remove the centers and bigmen whose FG% is likely higher due to shot type selection). Best would be if people have stats broken down by court location. That might let us separate which type of shot making ability correlates best with FT% (if any).

This Post:
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187744.176 in reply to 187744.165
Date: 7/12/2011 6:25:29 PM
Kitakyushu
ASL
Overall Posts Rated:
12341234
No way....50% isn't good enough...I have 3 players under average and I plan on training FT in two weeks...

This Post:
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187744.177 in reply to 187744.171
Date: 7/12/2011 6:34:46 PM
Kitakyushu
ASL
Overall Posts Rated:
12341234
Uhm, that was me and not the poor Japanese user.

...I am from The USA but thanks for thinking about me...I just live and work in Japan. But hey, don't worry about that fool who wanted to try and insult me..sticks and stones...bounces off me like I'm wearing a teflon jacket...
I do think we have figured out a good fix though....start FT's at awful..

This Post:
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187744.178 in reply to 187744.177
Date: 7/12/2011 9:27:21 PM
Overall Posts Rated:
104104
I do not have an opinion on ANYMORE on this issue.

I do believe that it is unrealisitic for a player to shoot nearly over 1000 FTs and miss all of them especially when he can shoot a jumpshot. I do believe that no player should shoot under 20% from the free throw line.

I do think if JS is strongly linked to FTs it will reduce the value of player that is already a good FT shooter. It would not be fair to those who take the time to train FTs.

Something should be done so no player is missing 1000s free throws. But remember BB's with the new cross training don't link JS and FTs to strongly.

From: j9s3

This Post:
11
187744.179 in reply to 187744.178
Date: 7/13/2011 3:04:20 PM
Overall Posts Rated:
5151
But remember BB's with the new cross training don't link JS and FTs to strongly.


Are you saying that JS and FT will not be linked strongly in cross training? Or are you suggesting to the BBs not to link them strongly?


(Personally, I would prefer for them to be linked strongly, even though I already have strong FT shooters.)

This Post:
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187744.180 in reply to 187744.179
Date: 7/13/2011 3:59:48 PM
Overall Posts Rated:
406406
But remember BB's with the new cross training don't link JS and FTs to strongly.


Are you saying that JS and FT will not be linked strongly in cross training? Or are you suggesting to the BBs not to link them strongly?


(Personally, I would prefer for them to be linked strongly, even though I already have strong FT shooters.)


News say:
now improvement in one skill will in addition be linked, more weakly, even to seemingly unrelated skills


"more weakly" does not indicate a stong link to me.

This Post:
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187744.181 in reply to 187744.180
Date: 7/13/2011 6:34:25 PM
Overall Posts Rated:
5151

News say:
now improvement in one skill will in addition be linked, more weakly, even to seemingly unrelated skills


"more weakly" does not indicate a stong link to me.


hmm... But are JS and FT "seemingly unrelated skills"? Because to me, they do seem to be related.

And if they are "seemingly unrelated", are all of these unrelated skills trained/ is FT one of them?

Edit: A seemingly unrelated skill would be (IMO) FT and SB, or even FT and IS.

Last edited by j9s3 at 7/13/2011 6:35:05 PM

This Post:
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187744.182 in reply to 187744.181
Date: 7/14/2011 11:37:09 AM
Overall Posts Rated:
345345
Well, the better idea would be a FT floor, and a cap. Seeing as people over their career(most of them), don't really alter their percentage in a major way. FT should start at pitiful/awful the least, and you shouldn't be able to have a lot of players with say 12+ FT skill. Only in this condition would the JS/FT correlation make sense(IMO)

From: Hadron
This Post:
22
187744.183 in reply to 187744.181
Date: 7/14/2011 9:45:50 PM
Overall Posts Rated:
3333
I really don't get how anyone can think JS and FT are unrelated. I can see IS and FT being unrelated, but shooting jumpers from even 6 feet out should help the player when he steps to the line. Let alone JR training, which should be very very strongly related to FT.

From: Hadron
This Post:
22
187744.184 in reply to 187744.183
Date: 7/14/2011 10:13:27 PM
Overall Posts Rated:
3333
And if the argument is that managers who don't train FTs have only themselves to blame for creating unbalanced players, then why the training link for any other skills? Why is handling tied to driving? Why is JR related to JS? And how the hell is IS related to ID?

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