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Aggressive hidden trait

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This Post:
00
240868.18 in reply to 240868.14
Date: 4/23/2013 4:03:09 PM
Milwaukee Lethargy
III.8
Overall Posts Rated:
849849
Second Team:
Miłwaukee Lethargy
I have a few players who are higher than average aggressiveness. While the fouling can get annoying and the injury magnet aspect of it really sucks, my experience has been that they probably get a few more steals and defend a little better because of the aggression. I certainly don't look at it as a purely negative thing, but that's one of those things that's hard to quantify because you see every foul your player commits reflected in the boxscore, but you don't know who drew fouls on the offensive side if no FTs are given, and you don't know if a steal/block may have been caused because he was aggressive.

thanks, that goes along with what i've always suspected.


Nice catch about the assist/FT thing. At some point I may have to look back and see what was actually said because I seem to recall a BB saying that they set them to minimum values but it may have been something where they're set to 1 when in reality regular players can go as low as zero (hypothetically).

A few seasons ago, a BB stated that lucky fans are by far the worst players you can use. But that's clearly false. I've gotten absolutely dominated by lucky fans in a game, back when my worst players still had skills. It was truly stunning. More recently, a lucky fan even doubled my points per 100 shots! Sure lucky fans aren't great, but they aren't by far the worst players either.

I always figured fans had skills of at least atrocious (medium) or atrocious (high). While new players can start at atrocious (low), & old players can even drop below that. (non-bold atrocious, with a mouseover of 0).

From: Sharooz
This Post:
22
240868.19 in reply to 240868.18
Date: 4/25/2013 9:03:12 AM
Overall Posts Rated:
9494
I would think that experience would have an effect on this hidden skill and number of fouls commited per game.
But I haven't noticed experience having any effect on either, anyone had any other experiences?

From: redcped
This Post:
00
240868.20 in reply to 240868.19
Date: 4/25/2013 2:07:56 PM
Overall Posts Rated:
304304
There's a center in my league who seems much more foul-prone than most (3.6/game), and he's one of the highest-paid players in the league so it hurts. My C averages 2.0/game, and that makes a big difference even though he's only half the salary. Here's the fouler:



We also have a guy averaging nearly 5 fouls a game and no one else on his team averages more than 2.5. So he must have the super aggressive code, right?

http://www.buzzerbeater.com/player/2940699/overview.aspx

Edit by GM-Manon: Deleted the link to the player that was transfer listed.

Last edited by Manon at 5/1/2013 6:44:27 AM

This Post:
00
240868.21 in reply to 240868.19
Date: 4/25/2013 2:23:51 PM
Overall Posts Rated:
66
makes sense that experience would affect this hidden trait...I also imagine that experience would affect other areas as well...at least i hope so...that would be a cool way to add balance between younger and older players...hmmm...interesting

Last edited by Omega Man at 4/25/2013 2:25:51 PM

This Post:
00
240868.22 in reply to 240868.21
Date: 4/30/2013 7:28:33 PM
Overall Posts Rated:
485485
the type of offense run has an effect on fouls, i believe.

as do matchups (a poor defender versus a skilled offensive player can often result in a foul).

i also think stamina may play a role, although evidence for this is not much more than an impression.

interestingly, at least for me, is that i have seen no correlation between home court and which team is punished with fouls -- as often as not, it seems to me, the home team is called for a disproportionate number of fouls, if it should occur. the refs are certainly not homers.


From: Knecht

This Post:
00
240868.24 in reply to 240868.20
Date: 5/1/2013 5:55:57 AM
Overall Posts Rated:
16031603
Its not allowed to advertise transfer listed players on the public forums.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
From: Isaiah

This Post:
00
240868.26 in reply to 240868.25
Date: 5/5/2013 12:21:17 AM
Smallfries
III.1
Overall Posts Rated:
417417
Second Team:
Smallfries II
This goes with something already said but I can see "streakiness" being in the game. Of course, it could be related to just randomness, but I have noticed some players foul a lot in a couple game stretch and then barely foul for several games in a row. I also think there is something for being "in the zone" for players. I remember a while back a big man of mine was great. Averaged 20ppg 10rpg and 3bpg. Then a season later, against the same opponents and many of the same players(same LI tactic too) he just sucked. Couldn't do anything.

But all of this is what makes the game great and in a way gives us a reason to get rid of players, just like in the NBA. Some players just don't do great and get traded then might be an Allstar the next season. Makes this game like a puzzle, and that's the beauty of it.

From: Krakon

This Post:
00
240868.27 in reply to 240868.26
Date: 5/7/2013 7:42:47 AM
Overall Posts Rated:
346346
Excactly this effect is why this game has made me going since 2010 (although yes, unluckily still in league IV, but hoping to change it this season). If you buy a player, then it´s like kinder surprise, of course you can check how he has been playing in the past, but still, how the player cooperates with other players and how he is going to change the flow of the game is just astounding.


This Post:
11
240868.28 in reply to 240868.14
Date: 5/16/2013 11:49:47 AM
Overall Posts Rated:
32293229
I have a few players who are higher than average aggressiveness. While the fouling can get annoying and the injury magnet aspect of it really sucks, my experience has been that they probably get a few more steals and defend a little better because of the aggression.


So my aggressive player who got injured during a scrimmage All-Star week to try to manage his GS came back in time for Tuesday's game, but only played 10 minutes, which meant he needed scrimmage time to rehabilitate his GS. Picked up two fouls in the first half minute, and then an uneventful few minutes before getting injured yet again at the 6 minute mark for at least his fourth injury of the season. So, uh, yeah.