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BB Global (English) > In What Area should the next BB changes should happen?

In What Area should the next BB changes should happen?

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From: dubertle

This Post:
00
244618.18 in reply to 244618.15
Date: 6/25/2013 10:49:52 AM
Overall Posts Rated:
99
It's obviously a little silly, but in its simplest form it rewards winning games. This means that for mid-table teams who will not promote (the majority of teams in a league) games remain very important, although perhaps the importance of away games with regards to profit is too high.

From: brian

This Post:
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244618.19 in reply to 244618.18
Date: 6/25/2013 11:46:10 AM
Overall Posts Rated:
576576
It's obviously a little silly, but in its simplest form it rewards winning games.


It rewards winning road games, which are difficult to win in competitive leagues because HCA is stronger then in real life.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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244618.20 in reply to 244618.14
Date: 6/25/2013 5:34:31 PM
Overall Posts Rated:
432432
I'm not sure if it is a part of the Game Engine, but I have noticed players go on "hot and cold streaks". For all we know, it could very well be a hidden trait.

From: Jay_m

This Post:
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244618.21 in reply to 244618.20
Date: 6/27/2013 10:18:53 PM
Overall Posts Rated:
216216
All statistical. Stephen Jay Gould had an excellent essay on hot streaks where he showed that all hot streaks (even in the NBA or other leagues) could be accounted for by pure chance.

From: ViperMan

This Post:
00
244618.22 in reply to 244618.21
Date: 7/31/2013 11:56:00 PM
Overall Posts Rated:
44
Would like to see more training options. Maybe like having 20 points each week to spend on each of the 12 skills to dictate how much each skill will be trained each week. For instance, you could put 10 points in passing for PG and 10 points in rebounding for C. Then each player would be trained half as much as normal.

I'd also like to see options to train each position in all disciples. Then to keep realism you could simply make off skills train slower. For example, you could make Passing for PF as an option but have it not train as well as Passing for a PG.

This Post:
33
244618.23 in reply to 244618.1
Date: 8/1/2013 6:02:05 PM
Overall Posts Rated:
7979
Micronations(merge them)
Outside shooting/offenses(More affordable JR)
B3 salary cap(Make competition competitive)
More versatile training forms(SF training)
Eliminating or improving 19 yr old rookies
Make Fan survey/Fan attendence more reasonable.


Last edited by Coolbobj at 8/2/2013 10:17:09 AM

This Post:
88
244618.24 in reply to 244618.23
Date: 8/2/2013 8:07:11 AM
Overall Posts Rated:
20382038
Micronations(merge them)
Outside shooting/offenses(More affordable JR)
B3 salary cap(Make competition competitive)
More versatile training forms(SF training)
Eliminating or improving 19 yr old players




psssssssssss.....unimportant as meat for vegetarians

-- welcome to 2013 -- smartphones/ pads ( apps/ player / layout ....)
-- changing that childish layout
-- changing the Cheese Tactic Let Coach Decide ( or better, make differences for Coach Levels .. at this moment we play all with Phil Jackson :-))
-- changing the most realistc trainings option "Game Shape" -- its "stupid"
-- small and funny changes -- i want body pictures for my players / a player profil with trophies and achievements / a cooler layout with headbands, tatts, realistic haircuts / i want jerseys and sponsors for shoes / i want customising my arena / i want i want i want......

i do not want another game engine change...its fine as it is BB...take the focus at the important parts and

catch me!!


:P

This Post:
11
244618.25 in reply to 244618.24
Date: 8/2/2013 12:27:34 PM
No Good News
II.1
Overall Posts Rated:
398398
Second Team:
Backyard Brawlers
or better, make differences for Coach Levels .. at this moment we play all with Phil Jackson :-))

It would be an advantage for tankers, because teams which try to win should pay for good coaches and tankers shouldn't..
And for game shape training, I think it should be influenced by coach level as other skill's training..

This Post:
11
244618.26 in reply to 244618.11
Date: 8/3/2013 1:58:28 PM
Overall Posts Rated:
2929
I think the next change should be in tactics. I personally think that you should have control of the exact number of minutes each of your players play. When I say this I mean something like once you click on set your lineup have the current display but just add a bar so you can type how many minutes your player will play and the GE lets the player play the exact number of minutes , no more and no less but the catch would have to be you could only use it if you chose Strictly Follow Depth Chart for your Substitutions. Someone explain the pros and cons of this idea to me but I like it .. personally.



This Post:
00
244618.27 in reply to 244618.26
Date: 8/3/2013 3:27:41 PM
Overall Posts Rated:
432432
I think the next change should be in tactics. I personally think that you should have control of the exact number of minutes each of your players play.


I see a few problems with this idea. If a game is coming down to the wire or is in overtime, and let's say your best player has reached his time limit. You could potentially lose games as a result of this. A second problem is injuries and foulouts. If your player gets injured, then a backup, reserve or player at another position would come in, and the minute rotation might get messed up. A third thing is garbage time. Suppose a player is on the bench and reaches his max amount of minutes. Just like the issue of foulouts/injuries/weird substitutions, the lineup may get screwed up.

I don't think it's a bad idea, but unfortunate things could happen.

This Post:
00
244618.28 in reply to 244618.26
Date: 8/3/2013 4:40:48 PM
Overall Posts Rated:
329329
Managing minutes is a part of this game. Don't worry, as you play this game longer you will get used to it, and you'll learn that it's actually quite easy.

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