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Nbrs are falling - Buzzerbeater whats wrong & how can it be fixed?

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This Post:
00
251069.18 in reply to 251069.17
Date: 11/27/2013 2:06:09 PM
Overall Posts Rated:
419419
Step 1: Make a BB playable on Facebook
Step 2: ???
Step 3: Profit

This Post:
33
251069.20 in reply to 251069.11
Date: 11/27/2013 2:51:45 PM
Overall Posts Rated:
129129
I think the biggest issue with the game isn't lack of players.

Its the time it takes to create a successful team. Seasons are too long. If they condensed the weeks to 4 days to capture all the games it would practically reduce a season to 8 weeks.

This would result in faster training sessions, faster economic buildup and less wait and see conditions.

Take my team for instance. I started in Div 5. It took me 1 real year to advance to the middle pack of Div 3 where most of the teams are active. I also consider my rise to Div 3 pretty quick.

My best trainee who I drafted is still not as good as my regular starters. Basically I have devoted a year to training him and he still isn't that important to my team. Also I have to somewhat weigh training with trying to win a title. So I have to balance that as a factor too which slows my progress down.

It will take another 4 months before I will likely reach Div II where I suspect the level of play is equal to how well I play. It could take 7 months if I am unlucky and a tanker team ravages my league.

Life tends to move faster than this game. Its hard for me to stay engaged in a game several years before I see the full potential of it which is somewhat depressing.

Its annoying to wait 14 weeks at a time to decide what to do with a team. Moving to 4 day weeks would speed up the process and with the reduced userbase it would probably not be that detrimental to the server.

We have to consider that we are competing against games that are more real-time and require much more attention.

An alternative would be to reduce the season to 10 weeks and remove the inter-league play. Also speed up training speed to coincide with that change. That may be simpler without changing the game to a semi-weekly format.

Anyway that's my 2 cents.

Last edited by lawrenman at 11/27/2013 2:58:06 PM

This Post:
00
251069.21 in reply to 251069.15
Date: 11/27/2013 3:49:56 PM
Overall Posts Rated:
536536
Good point, BBs should analyze what kind of teams are going inactive, if it's experienced managers, maybe the second team idea would help? Give them a new challenge, and get money for developing.


Be hard to believe that this capability doesnt already exist.

With regards to quality improvement, data gathering could be automated both in collection and how it is compiled to be analysed

Companies like Survey Monkey provide services which cost nothing.

Periodically a sample of a specific demographic of Managers could be sent BBmails or emails with a link to an online survey.
i.e. Break Managers down into categories of how long they have been playing the game or even on Division level that they play

Inactive Managers could be sent an email either after they have gone bot or even a week before they are due to go bot.


This Post:
11
251069.22 in reply to 251069.17
Date: 11/27/2013 4:39:44 PM
Fab Five
II.3
Overall Posts Rated:
13351335
Second Team:
Fabulous Five
And I agree with m0nkey. I know the GM's dont think the same, but this game needs a good mobile app.
Could not have said it better xD

This Post:
00
251069.23 in reply to 251069.22
Date: 11/27/2013 4:50:36 PM
Overall Posts Rated:
536536
Some more examples of the drop off in numbers;

Barbados 11 is now down to 5
Bolivia 12 is now down to 9
South Africa 12 is now down to 8
Bahamas 14 is now down to 7
Hanguk 19 is now down to 11
Saudi Arabia 14 is now down to 11
Island 19 is now down to 16
Luxembourg 15 is now down to 11
Rep Dominica 16 is now down to 6
Ecuador 10 is now down to 7

and concerningly given the recent bbmail that was sent out on mass from a Nigerian Manager

Nigeria 17 is now up to 27

This Post:
00
251069.24 in reply to 251069.19
Date: 11/27/2013 5:07:41 PM
Overall Posts Rated:
419419
Step 2: Have all the anti-FB people complain like they did when BB tried to operate closer to FB.

Υοu can't have everyone satisfied...
Step 3: Totally change the population playing that game. Have instead of experimented players some fans of Candy Crush.

Hell, I'm playing Candy Crush too!

This Post:
11
251069.26 in reply to 251069.8
Date: 11/27/2013 6:17:33 PM
Overall Posts Rated:
137137
I agree 100%, also give them 1-2 season in draft money manidtory( meaning already there not out of the pocket) and the system pays for that. Also the draft needs to better laid out in a readable simple to understand way. its nothing more than a guessing games. A lot people over read and reach when you read about the BB draft. also player selection.

Money is critical in the 1-3 season also good young players., I think it would be great thing to reserve 1 season worth of draft money already paid to new member( not out his/her pocket) and better tutorial of how BB draft works.. Also I don't do Bb draft, but know it can be a very powerful and great thing is done correctly to start for new club.

I think it can be more in depth. What kind of player you should go after , what position is very needed. What are your team weakness that this player your getting is improving. This info is very needed. I don't think that is hard to do.

I think the start of the game need to soothe fear of the new user. Some might play for awhile but they don't see any hope or help to get better. Look at the draft, look at the market prices, no money, so they have to lose for a very long time. That's a huge confidence killer for a new player.

I feel if they can get a good player in draft or already on the team this helps, also with getting decent wins and some money in the bank, it build confidence or staying power. I agree with what you say more than my own points.


This Post:
00
251069.27 in reply to 251069.25
Date: 11/27/2013 6:47:16 PM
Overall Posts Rated:
419419
To Villagkouras:
Exactly, everyone can't be satisfied, that is why changing things isn't easy. The last big thing is big proof of that, the "GDP". Poll on the Global forum show a 60% approval, so people are relatively in his favour, but what you can read seem to be relatively against. Changing things is like walking on eggs. And you have people asking for more strategy available, more in-depth activity, the opposite of an easy game/easy win.


Ι belong in the 40% of the negative votes for GDP, but that won't lead me to abandon the game, or moan, I will just adopt. The majority of users does the same thing, not only in BB. As long as the core of the game doesn't change, a few will complain, but everyone will get used to it. I just think the devs should be more daring in terms of marketing. Their material is great, they have to believe in it, expand it and support it to capitalize.

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