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training to complicated ?

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From: CitB

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32906.18 in reply to 32906.17
Date: 5/24/2008 4:22:02 PM
Overall Posts Rated:
66
well train your one player... we talk again when he is 20...
i dont show you mine...
little advise you should train soon blocking to get him multiskilled if you train insideshot to high you loose a bit of time. (try reread the rules...) also salary will raise quicker
the last part of the message is useless...
i have to admit you dont know more than me, so you cant help me, thx for tryin anyway.

Last edited by CitB at 5/24/2008 4:30:53 PM

From: CitB
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32906.19 in reply to 32906.18
Date: 5/24/2008 4:44:09 PM
Overall Posts Rated:
66
maybe we could find out whats the salary limits for each potential?

also something else, the training speed analysis thread is totaly destroyed for my opinion...

This Post:
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32906.20 in reply to 32906.14
Date: 5/24/2008 8:10:02 PM
Overall Posts Rated:
44
BB-Charles wrote something about potential being measured as a combination of skills. Someone had asked whether potential was a limit on each individual skill or on more on the sum of skills. His reply was that it was based on the sum of skills, in qualitative terms. Salary is probably something similar to a weighted sum of skills.

But I'd think it would be messy to apply salary directly to training, unless you did something like using the ratio of a player's putative salary to his potential-based soft cap, and adjusted the rate of training, where the putative salary would be the salary a player would receive if he were getting a new contract.

So if a player were at 200% of his soft cap, his training rate might be set to 0, and if it were 101% it might be set to 99% of the rate based on everything else (age, height, trainer, minutes, skill, etc.). This would have the effect of slowing all skills development, but if you were broadening a player's skills the brake would not be applied as sharply since his putative salary would not be increasing as fast.

From: Kwyjibo88

To: CitB
This Post:
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32906.21 in reply to 32906.18
Date: 5/26/2008 9:09:59 AM
Overall Posts Rated:
00
The one player was just an example I train 3 players. Thanks for the advise :) but I allready know that higher skills train less fast. Anyway, im just a noob trying to help ^^

This Post:
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32906.22 in reply to 32906.21
Date: 5/26/2008 5:19:41 PM
AO Kentavros Dafnis
A1
Overall Posts Rated:
1818
I train four but I don't have seen any difference about that, something should be wrong

This Post:
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32906.23 in reply to 32906.21
Date: 5/29/2008 6:35:33 PM
Overall Posts Rated:
959959
The one player was just an example I train 3 players. Thanks for the advise :) but I allready know that higher skills train less fast. Anyway, im just a noob trying to help ^^



Yeah but your method is the best of the best, but maybe it's like driving an ferrari in the city unnessary(when you don't want to impress womens^^) and pretty expensive.

But i think with so much factors it is nearly all about guessing and not yet a bit of knowing the impact of your decisions. And for this i like to have more to know, or at least more possibilitys to compare your trainees to a little bit tazit knowledge and then i must agree with citb that they are way to much factors into the training ... And even if you know how it works you got so many stratgic decisions that you won't have a exact way of playing BB.

This Post:
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32906.24 in reply to 32906.23
Date: 5/30/2008 5:55:29 AM
Overall Posts Rated:
00
Its very expensive thats a fact so I think there should be a much better way.

This Post:
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32906.25 in reply to 32906.24
Date: 5/30/2008 6:01:34 AM
Overall Posts Rated:
959959
i guess you could spare a bit money in potential, i help the german NT coach a bit and there the players still get good/fast training so the potential seems to work pretty late.