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Season 19 changes

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From: Dunkface

This Post:
11
206156.183 in reply to 206156.43
Date: 2/9/2012 6:42:23 PM
Arizona Cacti
II.3
Overall Posts Rated:
276276
I would like...

2) a year off from look inside

...Just take it off the game for a season. Completely.




I don't think this is very realistic, but I think it speaks to the point that LI is broken (too powerful). I think there needs to be an inside defense equivalent of the 1-3-1... "Defend the Paint" or something. I hesitate to ask the BB's to try another tactic given that they tried and came up with a pretty mediocre Iso/Box+1 but still I think it's not fair to have a super outside defense like the 1-3-1 but no super inside defense, especially given that the 2-3 still has some question marks surrounding it.

Last edited by Dunkface at 2/9/2012 6:43:32 PM

From: Manouche

This Post:
00
206156.185 in reply to 206156.184
Date: 2/10/2012 3:12:33 AM
Overall Posts Rated:
699699
Though one could consider you need more passing to get the ball inside, don't you think ? It should be harder without passing.

From: Manouche

This Post:
00
206156.187 in reply to 206156.186
Date: 2/10/2012 3:35:36 AM
Overall Posts Rated:
699699
I mean even more against an inside zone, it should be harder to score in the paint if you have no passing.

So if passing and SB aren't trained, the disadvantages cancel themselves out.

From: Manouche

This Post:
00
206156.189 in reply to 206156.188
Date: 2/10/2012 1:01:07 PM
Overall Posts Rated:
699699
2-3 doesn't lower the % of the bigs, every pass they receive seems to set them up well but they rarely get the ball as if passing lanes are blocked. This is regardless of the orientation in offense. There are too many open shots from close range as moutlinho has shown. And there is a small imbalance i think in the way the GE evaluate shooting opportunities against a 2-3 zone.
It means that what makes for the inside defense rating in 2-3 is useless. The GE will simply ignore chances in the paint and 2-3 won't even be able to stop the few oportunities of the opponent's C. If he is not well assisted, it should be harder for him to score. It is the least this zone should do, to prevent easy buckets by the opponent's C.

This Post:
11
206156.191 in reply to 206156.48
Date: 2/10/2012 9:24:37 PM
Overall Posts Rated:
66
I like the idea of being able to control the game a bit more but know it can't happen due to inactivity of players and the 15most min simulation. However, as a suggestion, once the current tactics, training and updates are running smoothly possibly the B's can look at adding a few coaching tactics along w strategy tactics. Ie
Call timeout after giving up 10straight points
Play bench players in 25+ point differential in 4th qtr
Change strategy to look outside if down by x with x left on the clock

This will give players who are more active the opportunity to feel more involved while not giving any competitive advantage as less active managers can preset their preferences. And it should only be implemented once things are running more smoothly and realistically.

This Post:
00
206156.192 in reply to 206156.165
Date: 2/11/2012 4:53:35 PM
Overall Posts Rated:
4646
Sorry if someone already answered your question, but I think experience has to do with clutch ability. Players with higher experience make better decisions and play better in late game situations.