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Stop day trading (thread closed)

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This Post:
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9808.189 in reply to 9808.184
Date: 12/19/2007 4:49:14 PM
Overall Posts Rated:
458458
You are absolutely correct, and I would like to apologize for using such a poor choice of words. I'm sorry. Further I sincerely wish the makers of this game the best of luck getting this off the ground. So far, they are doing an amazing job.

I guess the reason I was so rude is that I am so tired of profit-driven entities in the real world and have been looking for something where that element is not involved. Then I found this- an internet based sim game (I have played sim games without the compuers since card games like Fast Break) about basketball, a game I have played and been around for over 30 years.I really liked the concept of having a hoop team out in the fields of Thailand where we win and add more seats to our stadium and get better. Then drafting young players. Then the transfer list came up.

The transfer list is something that isn't present in American basketball. It might be in European leagues, I don't know. Players are traded for other players, not bought. But for a lot of people, playing the market and being a wily GM is what is fun. For me it is not, although if I had a young stud and got rid of him for a ton of dough I would be happy I suppose. Doing it as your primary acitvity on BuzzerBeater seems out of step with the ethic of the game. Or at least how I see the game.


Obviously my opinion of such matters is miniscule compared to the amount of time and effort the creators of this game have spent making this forum, this game, this apology even possible. So, please accept my apology and I really do wish you the best of luck.

Once I scored a basket that still makes me laugh.
This Post:
00
9808.190 in reply to 9808.187
Date: 12/19/2007 4:53:27 PM
Overall Posts Rated:
1515
Nobody has a problem with people making profit from trades. What we have a problem with is players who trade absurd numbers of players for profit because we simply do not have the time to do so ourselves.

This removes almost all strategy but trading from the game and makes the game boring, because quite frankly, there are better economic simulators out there if this is what you want. What we want is a basketball game with an economic factor.

Profiting from trades is realistic. Profiting from dozens of trades in one season is not.

There are two reasonable solutions, and both are quite simple. Either a cap on the number of trades allowed (either per week or per season) or a cap on the size of your roster. Either would eliminate excessive trading but would still allow for plenty of opportunity for people to profit on trades, just not to point of it becoming the only way to succeed at the game. With either or both of these restrictions in place I don't even see the need for taxes on trades.

This Post:
00
9808.191 in reply to 9808.189
Date: 12/19/2007 4:56:11 PM
Overall Posts Rated:
303303
You are absolutely correct, and I would like to apologize for using such a poor choice of words. I'm sorry. Further I sincerely wish the makers of this game the best of luck getting this off the ground. So far, they are doing an amazing job.

I guess the reason I was so rude is that I am so tired of profit-driven entities in the real world and have been looking for something where that element is not involved. Then I found this- an internet based sim game (I have played sim games without the compuers since card games like Fast Break) about basketball, a game I have played and been around for over 30 years.I really liked the concept of having a hoop team out in the fields of Thailand where we win and add more seats to our stadium and get better. Then drafting young players. Then the transfer list came up.

The transfer list is something that isn't present in American basketball. It might be in European leagues, I don't know. Players are traded for other players, not bought. But for a lot of people, playing the market and being a wily GM is what is fun. For me it is not, although if I had a young stud and got rid of him for a ton of dough I would be happy I suppose. Doing it as your primary acitvity on BuzzerBeater seems out of step with the ethic of the game. Or at least how I see the game.


Obviously my opinion of such matters is miniscule compared to the amount of time and effort the creators of this game have spent making this forum, this game, this apology even possible. So, please accept my apology and I really do wish you the best of luck.


I can understand your frustration, and I do believe you meant well.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
9808.192 in reply to 9808.190
Date: 12/19/2007 5:03:51 PM
Overall Posts Rated:
196196
Capping Rosters and enforcing maximum amount of trades must be a walk in the park compared to some of the programmnng that must go on behind the scenes...

this thread has dragged on (i am partly to blame!) a fair few of us have had their say... so far a 20% tax has been imposed and if the BB creators agreed and wanted to introduce the above then im sure it would be introduced fairly quickly...

so why dont we iron out what everyone believes to be a reasonable amount of trades they would be happy accepting others make and a maximum size roster.

I'll start... i see no reason (other than if you are a specialist stamina trainer or FT trainer and even then I'd question if it were profitable) to have more than 25 people on a roster.

I would say that in season 1 as you are shuffling your team maybe t5 transfers would be sufficient approx 5 per week, and then maybe maximum 3 per week once you have played a full season.

This Post:
00
9808.193 in reply to 9808.188
Date: 12/19/2007 5:05:05 PM
Overall Posts Rated:
8080
Ok, as I have presented suggestions earlier on in this thread I can conclude that you have not read my posts or forgot about them. (at least you indicate that you do not hink I have presented suggestions as you suggest action D)

People have also asked why we think that DT should be limited, and I have then tried explained why I think so. I think this is fair.

If this is the wrong thread for debating this I prefer that a MOD tells me that, but that seams more like a formal issue rather than something vital for the discussion.

The reason I did get annoyed about the Mandela comment as looked like an insult to my person not understanding someone like Mandela and the great things he accomplished...
If you felt that I appologize that was not my intention, but saying tha "doers" don't complaint is pretty much wrong. The important thing is that they do not only complain on the problems they see, they also try to find solutions to the problems. As I said earlier on, I have had suggestions just as I have seen others do the same. Also trying to explain why we believe that the current situation is bad is important, because otherwise there is no point in changing direction.

This Post:
00
9808.194 in reply to 9808.167
Date: 12/19/2007 6:31:48 PM
Overall Posts Rated:
9696
the diffrence here is:

drugdealing is strictly forbidden by law.

Daytrading is not...


Also, there is no gain for others when drugs are dealt, with daytrading there is, a seller might get something of his player, just because daytraders are bidding against each other, while otherwise there might be only 1 manager bidding and getting him for 1000$.

I keep saying, it should be the seller who sets the prize. If he refuses to ask the money the player is worth, I don't see harm in buying him and selling him for more...


It would be VERY easy to forbid daytrading, and even without using all kinds of methods. No taxes, no fees, no restriction on transfers, nothing.
Only 1 solution: put in the rules it is forbidden, and if you get caught you will get sanctioned by loosing your team.
Everyone can see the tradinglists of teams, so a daytrader is easely caught...
Why do they not forbid it.......
maybe since we DO need daytraders. ;)

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
00
9808.195 in reply to 9808.194
Date: 12/19/2007 6:38:38 PM
Overall Posts Rated:
7474
I keep saying, it should be the seller who sets the prize. If he refuses to ask the money the player is worth, I don't see harm in buying him and selling him for more...


Can a bot team put a price on a player??? No... Daytraders buy mostly from who??? From bots...

So, BBs, put a decent price on a players released from bots, so the daytraders wouldn't have to do their holy mission of saving BuzzerBeater...

From: ned

This Post:
00
9808.196 in reply to 9808.195
Date: 12/19/2007 6:41:31 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
So, BBs, put a decent price on a players released from bots, so the daytraders wouldn't have to do their holy mission of saving BuzzerBeater...


ASD!!!


Just an info a little bit OT; why Bot players are continuing to be released?

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
9808.197 in reply to 9808.195
Date: 12/19/2007 6:41:32 PM
Overall Posts Rated:
303303
So, BBs, put a decent price on a players released from bots, so the daytraders wouldn't have to do their holy mission of saving BuzzerBeater.


2 points:

#1 The BBs aren't in the business of making player valuations (unless there's a specific cheating allegation).

#2 You're assuming that the BBs want to stamp out DTing.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
9808.198 in reply to 9808.197
Date: 12/19/2007 6:44:51 PM
Overall Posts Rated:
7474
I was just being sarcastic... It bothers me when daytraders are trying to justify themselves as the 'Saviors' and the game couldn't go on without them... Be honest and say why you really doing it... Because of fast money-earning...

This Post:
00
9808.199 in reply to 9808.195
Date: 12/19/2007 6:48:01 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
i really need to sit down and read this whole thread and maybe try to summarize the various points of view. I thought I'd just throw some bit of data into the discussion based upon my research of the transfer market.

It seems that the market is a bit funny. First there is absolutely no support for players less than a certain threshold.. meaning they are basically free on average. This makes sense I think.

Then at some point average prices start to go up as i look at various metrics of player ability. But what is funny is what goes up is mostly the maximum price, and there is a surprisingly even distribution down to close to free. Its only for the exceptionally good players that you begin to see none of them being sold for small prices. So what this means is that the market for your average player worth buying is very inefficient. The market really hasn't decided what is a good price for this player, only that it won't pay more than X. and what X is goes up as the player's ability goes up. This makes sense to me as the funds of the teams who would want a player of skill X goes up as X goes up. meaning a D1 team doesn't really have a use for a player of skill X, but might of skill 2X and since d1 teams have much more money avail. that average price goes up.

We have considered putting in automated bidders that would provide some base level of support of players... its just that's a tricky thing to get right as we don't know how to price players correctly. Perhaps this will all improve as the market matures. I'm also not an economist so I don't know how unnatural or unhealthy this sort of behavior is. It seems to make sense to me that "day trading" would be a very profitable endeavor in this environment in that there are players being sold at less than the maximum they might go for quite often.. and by simply setting a minimum price and rolling the dice again they are likely to make a profit.

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