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Suggestions > Make shot blocking cheaper - tweak the salary formulas

Make shot blocking cheaper - tweak the salary formulas

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131326.19 in reply to 131326.18
Date: 2/15/2010 11:12:23 AM
Overall Posts Rated:
959959
and if you put the 14/14/14/14 line into it, he would see that it was equal when you train a skill ;)

I would recommend that if you train Sb that you should do it in the beginning, to get positive side effect on training spped but this doesn't menan that it don't cost nothing because the small salary gets a big one in the end.

This Post:
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131326.20 in reply to 131326.14
Date: 2/15/2010 11:52:20 AM
Overall Posts Rated:
155155
Come on, everybody knows what the outcome is,


Ok, maybe everyone does, but you were not getting my point. I understand that SB currently counts less than the other skills at the moment. However, my point is that it should count even less. The weight given for its salary on a C is that of a primary guard skill, at least that's the way it seems to me.

Whatever you think of shotblocking, it is certainly a secondary skill for a C. Maybe it has some impact on the game, but to me it is clear that IS/ID/RB has more of an impact. Given a choice, I would much rather take the cheaper option here and go with the 15/15/15/1 guy. He is much cheaper and the extra $ for even 11 SB would just not be worth it.

In any case, I did not want to get into a discussion over whether SB is useful or not. However, I would like to discuss the imbalance in prices for Cs. Reducing the impact of SB on salary is one way to solve the issue.

Run of the Mill Canadian Manager
This Post:
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131326.21 in reply to 131326.17
Date: 2/15/2010 11:57:32 AM
Overall Posts Rated:
204204
A webtool for clalculation -> http://www.how8.com/bb/index.php


I just used that a few posts ago

The first thing I said that if you see SB as not useful, you are completely right.

The second thing was if SB is evenly useful than the other inside skills who got a huge impact than they should lower the impact of all those for skills a bit. I get what you guys want, but don't blame just SB.

This Post:
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131326.22 in reply to 131326.21
Date: 2/15/2010 12:07:29 PM
Overall Posts Rated:
155155
I get what you guys want, but don't blame just SB.


Yep, I see your point. Mine was just one solution, I do not mind your proposal, either.

I guess only the BBs can answer if SB is worth the salary.

Run of the Mill Canadian Manager
This Post:
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131326.23 in reply to 131326.21
Date: 2/15/2010 12:11:45 PM
Overall Posts Rated:
959959
The second thing was if SB is evenly useful than the other inside skills who got a huge impact than they should lower the impact of all those for skills a bit. I get what you guys want, but don't blame just SB.


don't htink that you change things like that, because this will screw strategys, salarys is a soft way in making SB useful without destroying the "old" players who don't have it.(if you mean it engine wise)

I think salry is ok for the top 3 skills ID, Reb, and IS - so that you don't have to change or at least not that dramatically to make Guard and center salarys more equal .(if you mean it salray wise)

This Post:
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131326.24 in reply to 131326.22
Date: 2/15/2010 2:32:53 PM
Overall Posts Rated:
6868
I get what you guys want, but don't blame just SB.

I guess only the BBs can answer if SB is worth the salary.


And then we get to Charles' point. He said (if I'm right,) in short ways, that SB is more important than the most people think.

So, I think that SB is worth the salary, because it seems to be a very important skill.

Sorry for my short answer, but my English isn't very good. I should tell it more extended if my English was better ;)

edit: But, I agree with your point that inside salaries are too high, and/or outside salaries are too low.

Last edited by Nick at 2/15/2010 2:34:24 PM

When I run into an invisible spider web, I instantly become a kung-fu master.
This Post:
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131326.25 in reply to 131326.24
Date: 2/15/2010 2:36:00 PM
Overall Posts Rated:
155155

And then we get to Charles' point. He said (if I'm right,) in short ways, that SB is more important than the most people think.


My understanding was that SB gets more important relative to the player's match-up. So 7 SB would be good against a player with 6 inside shot, but not so good against a player with 14 inside shot.

In my league games, it is pretty rare that I face PFs/Cs with 7-8 inside shot. I would have to train SB to 11-12 to make it worth something... But it is unlikely I would do that since to afford this kind of player would require sacrifices in IS/ID/RB.

Run of the Mill Canadian Manager
This Post:
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131326.26 in reply to 131326.25
Date: 2/15/2010 2:47:17 PM
Overall Posts Rated:
6868
And that's the point, I think, of making choices like in the real world. Players can't be perfect at all of his skills.
You have to choose the most important skills, for you, your future, your team..

So, for some teams SB is worth it, for some teams it isn't.

I haven't researched it yet, I am busy with it ;)
Within a season or 2-3, I can give you a detailed rapport.

But, sorry for going "offtopic", about talking how important SB is. I'lll shut my mouth ;)

When I run into an invisible spider web, I instantly become a kung-fu master.
This Post:
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131326.27 in reply to 131326.26
Date: 2/15/2010 3:11:28 PM
Overall Posts Rated:
155155
And that's the point, I think, of making choices like in the real world.


Of course, my main point is more that Cs are more expensive than guards and I really do not see the reason for it.

But if you want to debate the usefulness of SB, we can do it. If it is as I described above (and how I understood the post from Charles on it), I suspect that we will continue to see a general lack of Cs with shot blocking.


Last edited by HeadPaperPusher at 2/15/2010 3:18:36 PM

Run of the Mill Canadian Manager
This Post:
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131326.28 in reply to 131326.25
Date: 2/15/2010 3:51:30 PM
Overall Posts Rated:
959959
also those guys who i know who could matchup with it, struggle to block or get beaten in #blocks by people with 50% of their blocking skills.

This Post:
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131326.29 in reply to 131326.28
Date: 2/15/2010 7:49:25 PM
Overall Posts Rated:
406406
I think the major issue most of the managers have with shotblocking is that it is an "invisible" skill as the output does not differ much for players with low or high blocking skills - instead you clearly see the better production you can achieve with a player who is trained in IS or Reb.

Also it is quite unimportant which position a player play for blocked shots - my best blocker was a SG, he even holds the record for blocked shots in my old league. thats not realistic, something has to be tweaked there too, imo shotblocking could be a perfect skill for guards if there is no difference in blocking outside or inside attempts.

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