from the rules:
The central part of the game engine is how the half court offense/defense works. The general idea is that a team gets a series of opportunities to score. What kind, and what the quality of those opportunities are is a function of the offense they are running, the matchups between the offensive players and their defenders. A player must decide whether the opportunity presented is good enough to take a shot… this of course changes as a function of amongst other things… the shot clock, the players experience, the score of the game, the history of the quality of shots the team has seen recently, the offense the team is running, and whether that rookie shooting guard of yours thinks he knows better than the coach does how good he is at making jump shots.
The only thing we know is that experience improves very very slow, and some players just start with better experience. Seems like experience is like when some players are referred to as having a good "basketball mind". Some just get it and it's not all that easy to teach.
Isn't this all just about offensive flow?
See:
What kind, and what the quality of those opportunities are is a function of the offense they are running, the matchups between the offensive players and their defenders. A player must decide whether the opportunity presented is good enough to take a shot…that's the logic and the rules continue:
this of course changes as a function of amongst other things… the shot clock,
the players experience ...that means huge volume of key chances could get a high experience?
what do you think?
edit: Experience will affect the opportunity to take a shot, but it seems that the opportunity can get the level of experience higher
I see logic on this
Edited by Iordanou (2/7/2008 6:09:21 AM CET)Last edited by Iordanou at 2/7/2008 6:09:16 AM